/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * * This inverts your displayObjects colors. * @class InvertFilter * @contructor */ PIXI.InvertFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { invert: {type: '1f', value: 1}, }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying float vColor;', 'uniform float invert;', 'uniform sampler2D uSampler;', 'void main(void) {', ' gl_FragColor = texture2D(uSampler, vTextureCoord);', ' gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);', //' gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;', ' gl_FragColor = gl_FragColor * vColor;', '}' ]; }; PIXI.InvertFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.InvertFilter.prototype.constructor = PIXI.InvertFilter; /** The strength of the invert. 1 will fully invert the colors, 0 will make the object its normal color @property invert */ Object.defineProperty(PIXI.InvertFilter.prototype, 'invert', { get: function() { return this.uniforms.invert.value; }, set: function(value) { this.uniforms.invert.value = value; } });