var BaseTexture = require('./BaseTexture'),
CONST = require('../const');
/**
* A BaseRenderTexture is a special texture that allows any Pixi display object to be rendered to it.
*
* __Hint__: All DisplayObjects (i.e. Sprites) that render to a BaseRenderTexture should be preloaded
* otherwise black rectangles will be drawn instead.
*
* A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position
* and rotation of the given Display Objects is ignored. For example:
*
* ```js
* var renderer = PIXI.autoDetectRenderer(1024, 1024, { view: canvas, ratio: 1 });
* var BaserenderTexture = new PIXI.BaseRenderTexture(renderer, 800, 600);
* var sprite = PIXI.Sprite.fromImage("spinObj_01.png");
*
* sprite.position.x = 800/2;
* sprite.position.y = 600/2;
* sprite.anchor.x = 0.5;
* sprite.anchor.y = 0.5;
*
* BaserenderTexture.render(sprite);
* ```
*
* The Sprite in this case will be rendered to a position of 0,0. To render this sprite at its actual
* position a Container should be used:
*
* ```js
* var doc = new PIXI.Container();
*
* doc.addChild(sprite);
*
* var baseRenderTexture = new PIXI.BaserenderTexture(100, 100);
* var renderTexture = new PIXI.RenderTexture(baseRenderTexture);
*
* renderer.render(doc, renderTexture); // Renders to center of RenderTexture
* ```
*
* @class
* @extends PIXI.BaseTexture
* @memberof PIXI
* @param [width=100] {number} The width of the base render texture
* @param [height=100] {number} The height of the base render texture
* @param [scaleMode=PIXI.SCALE_MODES.DEFAULT] {number} See {@link PIXI.SCALE_MODES} for possible values
* @param [resolution=1] {number} The resolution / device pixel ratio of the texture being generated
*/
function BaseRenderTexture(width, height, scaleMode, resolution)
{
BaseTexture.call(this, null, scaleMode);
this.width = width || 100;
this.height = height || 100;
this.realWidth = this.width * resolution;
this.realHeight = this.height * resolution;
this.resolution = resolution || CONST.RESOLUTION;
this.scaleMode = scaleMode || CONST.SCALE_MODES.DEFAULT;
this.hasLoaded = true;
/**
* A map of renderer IDs to webgl renderTargets
*
* @member {object<number, WebGLTexture>}
* @private
*/
this._glRenderTargets = [];
/**
* A reference to the canvas render target (we only need one as this can be shared accross renderers)
*
* @member {object<number, WebGLTexture>}
* @private
*/
this._canvasRenderTarget = null;
/**
* This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
*
* @member {boolean}
*/
this.valid = false;
}
BaseRenderTexture.prototype = Object.create(BaseTexture.prototype);
BaseRenderTexture.prototype.constructor = BaseRenderTexture;
module.exports = BaseRenderTexture;
/**
* Resizes the BaseRenderTexture.
*
* @param width {number} The width to resize to.
* @param height {number} The height to resize to.
*/
BaseRenderTexture.prototype.resize = function (width, height)
{
if (width === this.width && height === this.height)
{
return;
}
this.valid = (width > 0 && height > 0);
this.width = width;
this.height = height;
this.realWidth = this.width * this.resolution;
this.realHeight = this.height * this.resolution;
if (!this.valid)
{
return;
}
this.emit('update', this);
};
/**
* Destroys this texture
*
*/
BaseRenderTexture.prototype.destroy = function ()
{
BaseTexture.prototype.destroy.call(this, true);
this.renderer = null;
};