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pixi.js / src / pixi / core / Matrix.js
@mathew groves mathew groves on 29 Apr 2014 1 KB Strip and Rope now working again
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */

PIXI.determineMatrixArrayType = function() {
    return (typeof Float32Array !== 'undefined') ? Float32Array : Array;
};

/*
* @class Matrix2
* The Matrix2 class will choose the best type of array to use between
* a regular javascript Array and a Float32Array if the latter is available
*
*/
PIXI.Matrix2 = PIXI.determineMatrixArrayType();

/*
* @class Matrix
* The Matrix class is now an object, which makes it a lot faster, 
* here is a representation of it : 
* | a | b | tx|
* | c | c | ty|
* | 0 | 0 | 1 |
*
*/
PIXI.Matrix = function()
{
    this.a = 1;
    this.b = 0;
    this.c = 0;
    this.d = 1;
    this.tx = 0;
    this.ty = 0;
};

/**
 * Creates a pixi matrix object based on the array given as a parameter
 *
 * @method fromArray
 * @param array {Array} The array that the matrix will be filled with
 */
PIXI.Matrix.prototype.fromArray = function(array)
{
    this.a = array[0];
    this.b = array[1];
    this.c = array[3];
    this.d = array[4];
    this.tx = array[2];
    this.ty = array[5];
};

/**
 * Creates an array from the current Matrix object
 *
 * @method toArray
 * @param transpose {Boolean} Whether we need to transpose the matrix or not
 * @return array {Array} the newly created array which contains the matrix
 */
PIXI.Matrix.prototype.toArray = function(transpose)
{
    if(!this.array) this.array = new Float32Array(9);
    var array = this.array;

    if(transpose)
    {
        array[0] = this.a;
        array[1] = this.c;
        array[2] = 0;
        array[3] = this.b;
        array[4] = this.d;
        array[5] = 0;
        array[6] = this.tx;
        array[7] = this.ty;
        array[8] = 1;
    }
    else
    {
        array[0] = this.a;
        array[1] = this.b;
        array[2] = this.tx;
        array[3] = this.c;
        array[4] = this.d;
        array[5] = this.ty;
        array[6] = 0;
        array[7] = 0;
        array[8] = 1;
    }

    return array;
};

PIXI.identityMatrix = new PIXI.Matrix();