let Point = require('../Point'), CONST = require('../../const'); /** * @class * @memberof PIXI * @param points_ {PIXI.Point[]|number[]|...PIXI.Point|...number} This can be an array of Points that form the polygon, * a flat array of numbers that will be interpreted as [x,y, x,y, ...], or the arguments passed can be * all the points of the polygon e.g. `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the * arguments passed can be flat x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are * Numbers. */ class Polygon { constructor(points_) { // prevents an argument assignment deopt // see section 3.1: https://github.com/petkaantonov/bluebird/wiki/Optimization-killers#3-managing-arguments let points = points_; //if points isn't an array, use arguments as the array if (!Array.isArray(points)) { // prevents an argument leak deopt // see section 3.2: https://github.com/petkaantonov/bluebird/wiki/Optimization-killers#3-managing-arguments points = new Array(arguments.length); for (let a = 0; a < points.length; ++a) { points[a] = arguments[a]; } } // if this is an array of points, convert it to a flat array of numbers if (points[0] instanceof Point) { let p = []; for (let i = 0, il = points.length; i < il; i++) { p.push(points[i].x, points[i].y); } points = p; } this.closed = true; /** * An array of the points of this polygon * * @member {number[]} */ this.points = points; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} * @readOnly * @default CONST.SHAPES.POLY * @see PIXI.SHAPES */ this.type = CONST.SHAPES.POLY; } /** * Creates a clone of this polygon * * @return {PIXI.Polygon} a copy of the polygon */ clone() { return new Polygon(this.points.slice()); } close() { let points = this.points; // close the poly if the value is true! if (points[0] !== points[points.length-2] || points[1] !== points[points.length-1]) { points.push(points[0], points[1]); } } /** * Checks whether the x and y coordinates passed to this function are contained within this polygon * * @param x {number} The X coordinate of the point to test * @param y {number} The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this polygon */ contains(x, y) { let inside = false; // use some raycasting to test hits // https://github.com/substack/point-in-polygon/blob/master/index.js let length = this.points.length / 2; for (let i = 0, j = length - 1; i < length; j = i++) { let xi = this.points[i * 2], yi = this.points[i * 2 + 1], xj = this.points[j * 2], yj = this.points[j * 2 + 1], intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi); if (intersect) { inside = !inside; } } return inside; } } module.exports = Polygon;