let utils = require('../utils'),
DisplayObject = require('./DisplayObject');
/**
* A Container represents a collection of display objects.
* It is the base class of all display objects that act as a container for other objects.
*
*```js
* let container = new PIXI.Container();
* container.addChild(sprite);
* ```
* @class
* @extends PIXI.DisplayObject
* @memberof PIXI
*/
class Container extends DisplayObject {
constructor()
{
super();
/**
* The array of children of this container.
*
* @member {PIXI.DisplayObject[]}
* @readonly
*/
this.children = [];
}
/**
* Overridable method that can be used by Container subclasses whenever the children array is modified
*
* @private
*/
onChildrenChange() {}
/**
* Adds a child or multiple children to the container.
*
* Multple items can be added like so: `myContainer.addChild(thinkOne, thingTwo, thingThree)`
* @param child {...PIXI.DisplayObject} The DisplayObject(s) to add to the container
* @return {PIXI.DisplayObject} The first child that was added.
*/
addChild(child)
{
let argumentsLength = arguments.length;
// if there is only one argument we can bypass looping through the them
if(argumentsLength > 1)
{
// loop through the arguments property and add all children
// use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes
for (let i = 0; i < argumentsLength; i++)
{
this.addChild( arguments[i] );
}
}
else
{
// if the child has a parent then lets remove it as Pixi objects can only exist in one place
if (child.parent)
{
child.parent.removeChild(child);
}
child.parent = this;
// ensure a transform will be recalculated..
this.transform._parentID = -1;
this.children.push(child);
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(this.children.length-1);
child.emit('added', this);
}
return child;
}
/**
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
*
* @param child {PIXI.DisplayObject} The child to add
* @param index {number} The index to place the child in
* @return {PIXI.DisplayObject} The child that was added.
*/
addChildAt(child, index)
{
if (index >= 0 && index <= this.children.length)
{
if (child.parent)
{
child.parent.removeChild(child);
}
child.parent = this;
this.children.splice(index, 0, child);
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(index);
child.emit('added', this);
return child;
}
else
{
throw new Error(child + 'addChildAt: The index '+ index +' supplied is out of bounds ' + this.children.length);
}
}
/**
* Swaps the position of 2 Display Objects within this container.
*
* @param child {PIXI.DisplayObject} First display object to swap
* @param child2 {PIXI.DisplayObject} Second display object to swap
*/
swapChildren(child, child2)
{
if (child === child2)
{
return;
}
let index1 = this.getChildIndex(child);
let index2 = this.getChildIndex(child2);
if (index1 < 0 || index2 < 0)
{
throw new Error('swapChildren: Both the supplied DisplayObjects must be children of the caller.');
}
this.children[index1] = child2;
this.children[index2] = child;
this.onChildrenChange(index1 < index2 ? index1 : index2);
}
/**
* Returns the index position of a child DisplayObject instance
*
* @param child {PIXI.DisplayObject} The DisplayObject instance to identify
* @return {number} The index position of the child display object to identify
*/
getChildIndex(child)
{
let index = this.children.indexOf(child);
if (index === -1)
{
throw new Error('The supplied DisplayObject must be a child of the caller');
}
return index;
}
/**
* Changes the position of an existing child in the display object container
*
* @param child {PIXI.DisplayObject} The child DisplayObject instance for which you want to change the index number
* @param index {number} The resulting index number for the child display object
*/
setChildIndex(child, index)
{
if (index < 0 || index >= this.children.length)
{
throw new Error('The supplied index is out of bounds');
}
let currentIndex = this.getChildIndex(child);
utils.removeItems(this.children, currentIndex, 1); // remove from old position
this.children.splice(index, 0, child); //add at new position
this.onChildrenChange(index);
}
/**
* Returns the child at the specified index
*
* @param index {number} The index to get the child at
* @return {PIXI.DisplayObject} The child at the given index, if any.
*/
getChildAt(index)
{
if (index < 0 || index >= this.children.length)
{
throw new Error('getChildAt: Supplied index ' + index + ' does not exist in the child list, or the supplied DisplayObject is not a child of the caller');
}
return this.children[index];
}
/**
* Removes a child from the container.
*
* @param child {PIXI.DisplayObject} The DisplayObject to remove
* @return {PIXI.DisplayObject} The child that was removed.
*/
removeChild(child)
{
let argumentsLength = arguments.length;
// if there is only one argument we can bypass looping through the them
if(argumentsLength > 1)
{
// loop through the arguments property and add all children
// use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes
for (let i = 0; i < argumentsLength; i++)
{
this.removeChild( arguments[i] );
}
}
else
{
let index = this.children.indexOf(child);
if (index === -1)
{
return;
}
child.parent = null;
utils.removeItems(this.children, index, 1);
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(index);
child.emit('removed', this);
}
return child;
}
/**
* Removes a child from the specified index position.
*
* @param index {number} The index to get the child from
* @return {PIXI.DisplayObject} The child that was removed.
*/
removeChildAt(index)
{
let child = this.getChildAt(index);
child.parent = null;
utils.removeItems(this.children, index, 1);
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(index);
child.emit('removed', this);
return child;
}
/**
* Removes all children from this container that are within the begin and end indexes.
*
* @param [beginIndex=0] {number} The beginning position.
* @param [endIndex=this.children.length] {number} The ending position. Default value is size of the container.
*/
removeChildren(beginIndex, endIndex)
{
let begin = beginIndex || 0;
let end = typeof endIndex === 'number' ? endIndex : this.children.length;
let range = end - begin;
let removed, i;
if (range > 0 && range <= end)
{
removed = this.children.splice(begin, range);
for (i = 0; i < removed.length; ++i)
{
removed[i].parent = null;
}
this.onChildrenChange(beginIndex);
for (i = 0; i < removed.length; ++i)
{
removed[i].emit('removed', this);
}
return removed;
}
else if (range === 0 && this.children.length === 0)
{
return [];
}
else
{
throw new RangeError('removeChildren: numeric values are outside the acceptable range.');
}
}
/*
* Updates the transform on all children of this container for rendering
*
* @private
*/
updateTransform()
{
this._boundsID++;
if (!this.visible)
{
return;
}
this.transform.updateTransform(this.parent.transform);
//TODO: check render flags, how to process stuff here
this.worldAlpha = this.alpha * this.parent.worldAlpha;
for (let i = 0, j = this.children.length; i < j; ++i)
{
this.children[i].updateTransform();
}
}
calculateBounds()
{
this._bounds.clear();
if(!this.visible)
{
return;
}
this._calculateBounds();
for (let i = 0; i < this.children.length; i++)
{
let child = this.children[i];
child.calculateBounds();
this._bounds.addBounds(child._bounds);
}
this._boundsID = this._lastBoundsID;
}
_calculateBounds()
{
//FILL IN//
}
/**
* Renders the object using the WebGL renderer
*
* @param renderer {PIXI.WebGLRenderer} The renderer
*/
renderWebGL(renderer)
{
// if the object is not visible or the alpha is 0 then no need to render this element
if (!this.visible || this.worldAlpha <= 0 || !this.renderable)
{
return;
}
// do a quick check to see if this element has a mask or a filter.
if (this._mask || this._filters)
{
this.renderAdvancedWebGL(renderer);
}
else
{
this._renderWebGL(renderer);
// simple render children!
for (let i = 0, j = this.children.length; i < j; ++i)
{
this.children[i].renderWebGL(renderer);
}
}
}
renderAdvancedWebGL(renderer)
{
renderer.currentRenderer.flush();
let filters = this._filters;
let mask = this._mask;
let i, j;
// push filter first as we need to ensure the stencil buffer is correct for any masking
if ( filters )
{
if(!this._enabledFilters)
{
this._enabledFilters = [];
}
this._enabledFilters.length = 0;
for (i = 0; i < filters.length; i++)
{
if(filters[i].enabled)
{
this._enabledFilters.push( filters[i] );
}
}
if( this._enabledFilters.length )
{
renderer.filterManager.pushFilter(this, this._enabledFilters);
}
}
if ( mask )
{
renderer.maskManager.pushMask(this, this._mask);
}
renderer.currentRenderer.start();
// add this object to the batch, only rendered if it has a texture.
this._renderWebGL(renderer);
// now loop through the children and make sure they get rendered
for (i = 0, j = this.children.length; i < j; i++)
{
this.children[i].renderWebGL(renderer);
}
renderer.currentRenderer.flush();
if ( mask )
{
renderer.maskManager.popMask(this, this._mask);
}
if ( filters && this._enabledFilters && this._enabledFilters.length )
{
renderer.filterManager.popFilter();
}
renderer.currentRenderer.start();
}
/**
* To be overridden by the subclass
*
* @param renderer {PIXI.WebGLRenderer} The renderer
* @private
*/
_renderWebGL(renderer) // jshint unused:false
{
// this is where content itself gets rendered...
}
/**
* To be overridden by the subclass
*
* @param renderer {PIXI.CanvasRenderer} The renderer
* @private
*/
_renderCanvas(renderer) // jshint unused:false
{
// this is where content itself gets rendered...
}
/**
* Renders the object using the Canvas renderer
*
* @param renderer {PIXI.CanvasRenderer} The renderer
*/
renderCanvas(renderer)
{
// if not visible or the alpha is 0 then no need to render this
if (!this.visible || this.alpha <= 0 || !this.renderable)
{
return;
}
if (this._mask)
{
renderer.maskManager.pushMask(this._mask);
}
this._renderCanvas(renderer);
for (let i = 0, j = this.children.length; i < j; ++i)
{
this.children[i].renderCanvas(renderer);
}
if (this._mask)
{
renderer.maskManager.popMask(renderer);
}
}
/**
* Removes all internal references and listeners as well as removes children from the display list.
* Do not use a Container after calling `destroy`.
* @param [options] {object|boolean} Options parameter. A boolean will act as if all options have been set to that value
* @param [options.children=false] {boolean} if set to true, all the children will have their destroy
* method called as well. 'options' will be passed on to those calls.
*/
destroy(options)
{
super.destroy();
let destroyChildren = typeof options === 'boolean' ? options : options && options.children;
let oldChildren = this.children;
this.children = null;
if (destroyChildren)
{
for (let i = oldChildren.length - 1; i >= 0; i--)
{
let child = oldChildren[i];
child.parent = null;
child.destroy(options);
}
}
}
}
module.exports = Container;
Object.defineProperties(Container.prototype, {
/**
* The width of the Container, setting this will actually modify the scale to achieve the value set
*
* @member {number}
* @memberof PIXI.Container#
*/
width: {
get: function ()
{
return this.scale.x * this.getLocalBounds().width;
},
set: function (value)
{
let width = this.getLocalBounds().width;
if (width !== 0)
{
this.scale.x = value / width;
}
else
{
this.scale.x = 1;
}
this._width = value;
}
},
/**
* The height of the Container, setting this will actually modify the scale to achieve the value set
*
* @member {number}
* @memberof PIXI.Container#
*/
height: {
get: function ()
{
return this.scale.y * this.getLocalBounds().height;
},
set: function (value)
{
let height = this.getLocalBounds().height;
if (height !== 0)
{
this.scale.y = value / height ;
}
else
{
this.scale.y = 1;
}
this._height = value;
}
}
});
// performance increase to avoid using call.. (10x faster)
Container.prototype.containerUpdateTransform = Container.prototype.updateTransform;