var CONST = require('../../../const'); /** * Creates a Canvas element of the given size. * * @class * @memberof PIXI * @param width {number} the width for the newly created canvas * @param height {number} the height for the newly created canvas * @param [resolution=1] The resolution / device pixel ratio of the canvas */ class CanvasRenderTarget { constructor(width, height, resolution) { /** * The Canvas object that belongs to this CanvasRenderTarget. * * @member {HTMLCanvasElement} */ this.canvas = document.createElement('canvas'); /** * A CanvasRenderingContext2D object representing a two-dimensional rendering context. * * @member {CanvasRenderingContext2D} */ this.context = this.canvas.getContext('2d'); this.resolution = resolution || CONST.RESOLUTION; this.resize(width, height); } /** * Clears the canvas that was created by the CanvasRenderTarget class. * * @private */ clear() { this.context.setTransform(1, 0, 0, 1, 0, 0); this.context.clearRect(0,0, this.canvas.width, this.canvas.height); } /** * Resizes the canvas to the specified width and height. * * @param width {number} the new width of the canvas * @param height {number} the new height of the canvas */ resize(width, height) { this.canvas.width = width * this.resolution; this.canvas.height = height * this.resolution; } /** * Destroys this canvas. * */ destroy() { this.context = null; this.canvas = null; } } module.exports = CanvasRenderTarget; Object.defineProperties(CanvasRenderTarget.prototype, { /** * The width of the canvas buffer in pixels. * * @member {number} * @memberof PIXI.CanvasRenderTarget# */ width: { get: function () { return this.canvas.width; }, set: function (val) { this.canvas.width = val; } }, /** * The height of the canvas buffer in pixels. * * @member {number} * @memberof PIXI.CanvasRenderTarget# */ height: { get: function () { return this.canvas.height; }, set: function (val) { this.canvas.height = val; } } });