var math = require('../math'); /** * Generic class to deal with traditional 2D matrix transforms * * @class * @memberof PIXI */ class TransformBase { constructor() { /** * The global matrix transform. It can be swapped temporarily by some functions like getLocalBounds() * * @member {PIXI.Matrix} */ this.worldTransform = new math.Matrix(); /** * The local matrix transform * * @member {PIXI.Matrix} */ this.localTransform = new math.Matrix(); this._worldID = 0; } /** * TransformBase does not have decomposition, so this function wont do anything */ updateLocalTransform() { // jshint unused:false } /** * Updates the values of the object and applies the parent's transform. * @param parentTransform {PIXI.TransformBase} The transform of the parent of this object * */ updateTransform(parentTransform) { var pt = parentTransform.worldTransform; var wt = this.worldTransform; var lt = this.localTransform; // concat the parent matrix with the objects transform. wt.a = lt.a * pt.a + lt.b * pt.c; wt.b = lt.a * pt.b + lt.b * pt.d; wt.c = lt.c * pt.a + lt.d * pt.c; wt.d = lt.c * pt.b + lt.d * pt.d; wt.tx = lt.tx * pt.a + lt.ty * pt.c + pt.tx; wt.ty = lt.tx * pt.b + lt.ty * pt.d + pt.ty; this._worldID ++; } } /** * Updates the values of the object and applies the parent's transform. * @param parentTransform {PIXI.Transform} The transform of the parent of this object * */ TransformBase.prototype.updateWorldTransform = TransformBase.prototype.updateTransform; TransformBase.IDENTITY = new TransformBase(); module.exports = TransformBase;