/**
* The Circle object can be used to specify a hit area for displayObjects
*
* @class
* @namespace PIXI
* @param x {number} The X coordinate of the center of this circle
* @param y {number} The Y coordinate of the center of this circle
* @param radius {number} The radius of the circle
*/
function Circle(x, y, radius) {
/**
* @member {number}
* @default 0
*/
this.x = x || 0;
/**
* @member {number}
* @default 0
*/
this.y = y || 0;
/**
* @member {number}
* @default 0
*/
this.radius = radius || 0;
/**
* The type of the object, should be one of the Graphics type consts, Graphics.CIRC in this case
*
* @member {number}
*/
};
Circle.prototype.constructor = Circle;
module.exports = Circle;
/**
* Creates a clone of this Circle instance
*
* @method clone
* @return {Circle} a copy of the Circle
*/
Circle.prototype.clone = function () {
return new Circle(this.x, this.y, this.radius);
};
/**
* Checks whether the x and y coordinates given are contained within this circle
*
* @method contains
* @param x {number} The X coordinate of the point to test
* @param y {number} The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this Circle
*/
Circle.prototype.contains = function (x, y) {
if (this.radius <= 0)
return false;
var dx = (this.x - x),
dy = (this.y - y),
r2 = this.radius * this.radius;
dx *= dx;
dy *= dy;
return (dx + dy <= r2);
};
/**
* Returns the framing rectangle of the circle as a Rectangle object
*
* @method getBounds
* @return {Rectangle} the framing rectangle
*/
Circle.prototype.getBounds = function () {
return new Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);
};