var core = require('../../core'), tempRect = new core.Rectangle(); /** * The extract manager provides functionality to export content from the renderers * @class * @memberof PIXI * @param renderer {PIXI.CanvasRenderer} A reference to the current renderer */ function CanvasExtract(renderer) { this.renderer = renderer; renderer.extract = this; } CanvasExtract.prototype.constructor = CanvasExtract; module.exports = CanvasExtract; /** * Will return a HTML Image of the target * * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {Image} HTML Image of the target */ CanvasExtract.prototype.image = function ( target ) { var image = new Image(); image.src = this.base64( target ); return image; }; /** * Will return a a base64 encoded string of this target. It works by calling CanvasExtract.getCanvas and then running toDataURL on that. * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {string} A base64 encoded string of the texture. */ CanvasExtract.prototype.base64 = function ( target ) { return this.canvas( target ).toDataURL(); }; /** * Creates a Canvas element, renders this target to it and then returns it. * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {HTMLCanvasElement} A Canvas element with the texture rendered on. */ CanvasExtract.prototype.canvas = function ( target ) { var renderer = this.renderer; var context; var resolution; var frame; var renderTexture; if(target) { if(target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = renderer.generateTexture(target); } } if(renderTexture) { context = renderTexture.baseTexture._canvasRenderTarget.context; resolution = renderTexture.baseTexture._canvasRenderTarget.resolution; frame = renderTexture.frame; } else { context = renderer.rootContext; resolution = renderer.rootResolution; frame = tempRect; frame.width = this.renderer.width; frame.height = this.renderer.height; } var width = frame.width * resolution; var height = frame.height * resolution; var canvasBuffer = new core.CanvasRenderTarget(width, height); var canvasData = context.getImageData(frame.x * resolution, frame.y * resolution, width, height); canvasBuffer.context.putImageData(canvasData, 0, 0); // send the canvas back.. return canvasBuffer.canvas; }; /** * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA order, with integer values between 0 and 255 (included). * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture */ CanvasExtract.prototype.pixels = function ( target ) { var renderer = this.renderer; var context; var resolution; var frame; var renderTexture; if(target) { if(target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = renderer.generateTexture(target); } } if(renderTexture) { context = renderTexture.baseTexture._canvasRenderTarget.context; resolution = renderTexture.baseTexture._canvasRenderTarget.resolution; frame = renderTexture.frame; } else { context = renderer.rootContext; resolution = renderer.rootResolution; frame = tempRect; frame.width = renderer.width; frame.height = renderer.height; } return context.getImageData(0, 0, frame.width * resolution, frame.height * resolution).data; }; /** * Destroys the extract * */ CanvasExtract.prototype.destroy = function () { this.renderer.extract = null; this.renderer = null; }; core.CanvasRenderer.registerPlugin('extract', CanvasExtract);