/**
* A GraphicsData object.
*
* @class
* @memberof PIXI
* @param lineWidth {number} the width of the line to draw
* @param lineColor {number} the color of the line to draw
* @param lineAlpha {number} the alpha of the line to draw
* @param fillColor {number} the color of the fill
* @param fillAlpha {number} the alpha of the fill
* @param fill {boolean} whether or not the shape is filled with a colour
* @param shape {PIXI.math.Circle|PIXI.math.Rectangle|PIXI.math.Ellipse|PIXI.math.Polygon} The shape object to draw.
*/
function GraphicsData(lineWidth, lineColor, lineAlpha, fillColor, fillAlpha, fill, shape)
{
/*
* @member {number} the width of the line to draw
*/
this.lineWidth = lineWidth;
/*
* @member {number} the color of the line to draw
*/
this.lineColor = lineColor;
/*
* @member {number} the alpha of the line to draw
*/
this.lineAlpha = lineAlpha;
/*
* @member {number} cached tint of the line to draw
*/
this._lineTint = lineColor;
/*
* @member {number} the color of the fill
*/
this.fillColor = fillColor;
/*
* @member {number} the alpha of the fill
*/
this.fillAlpha = fillAlpha;
/*
* @member {number} cached tint of the fill
*/
this._fillTint = fillColor;
/*
* @member {boolean} whether or not the shape is filled with a colour
*/
this.fill = fill;
this.holes = [];
/*
* @member {PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.Rectangle|PIXI.RoundedRectangle} The shape object to draw.
*/
this.shape = shape;
/*
* @member {number} The type of the shape, see the Const.Shapes file for all the existing types,
*/
this.type = shape.type;
}
GraphicsData.prototype.constructor = GraphicsData;
module.exports = GraphicsData;
/**
* Creates a new GraphicsData object with the same values as this one.
*
* @return {PIXI.GraphicsData} Cloned GraphicsData object
*/
GraphicsData.prototype.clone = function ()
{
return new GraphicsData(
this.lineWidth,
this.lineColor,
this.lineAlpha,
this.fillColor,
this.fillAlpha,
this.fill,
this.shape
);
};
/**
*
*
*/
GraphicsData.prototype.addHole = function (shape)
{
this.holes.push(shape);
};
/**
* Destroys the Graphics data.
*/
GraphicsData.prototype.destroy = function () {
this.shape = null;
this.holes = null;
};