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pixi.js / src / pixi / renderers / webgl / utils / WebGLShaderManager.js
@Mat Groves Mat Groves on 1 Jan 2014 1 KB Added support for webGL context loss
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */

PIXI.WebGLShaderManager = function(gl)
{
    this.setContext(gl);

    // the final one is used for the rendering strips
    //this.stripShader = new PIXI.StripShader(gl);
};

PIXI.WebGLShaderManager.prototype.setContext = function(gl)
{
    this.gl = gl;
    
    // the next one is used for rendering primatives
    this.primitiveShader = new PIXI.PrimitiveShader(gl);

    // this shader is used for the default sprite rendering
    this.defaultShader = new PIXI.PixiShader(gl);

    var shaderProgram = this.defaultShader.program;

    gl.useProgram(shaderProgram);

    gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
    gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
    gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);

    
}

PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
{
    var gl = this.gl;

    gl.useProgram(this.primitiveShader.program);

    gl.disableVertexAttribArray(this.defaultShader.aVertexPosition);
    gl.disableVertexAttribArray(this.defaultShader.colorAttribute);
    gl.disableVertexAttribArray(this.defaultShader.aTextureCoord);

    gl.enableVertexAttribArray(this.primitiveShader.aVertexPosition);
    gl.enableVertexAttribArray(this.primitiveShader.colorAttribute);
};

PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
{
    var gl = this.gl;

    gl.useProgram(this.defaultShader.program);

    gl.disableVertexAttribArray(this.primitiveShader.aVertexPosition);
    gl.disableVertexAttribArray(this.primitiveShader.colorAttribute);

    gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
    gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
    gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
};