var Shader = require('pixi-gl-core').GLShader; var glslify = require('glslify'); /** * @class * @extends PIXI.Shader * @memberof PIXI.mesh * @param shaderManager {PIXI.ShaderManager} The WebGL shader manager this shader works for. */ function TilingShader(gl) { Shader.call(this, gl, glslify('./tilingSprite.vert'), glslify('./tilingSprite.frag') ); } TilingShader.prototype = Object.create(Shader.prototype); TilingShader.prototype.constructor = TilingShader; module.exports = TilingShader;