/** * @class * @private */ function WebGLGraphicsData(gl) { this.gl = gl; //TODO does this need to be split before uploding?? this.color = [0,0,0]; // color split! this.points = []; this.indices = []; this.buffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer(); this.mode = 1; this.alpha = 1; this.dirty = true; } WebGLGraphicsData.prototype.constructor = WebGLGraphicsData; module.exports = WebGLGraphicsData; /** * */ WebGLGraphicsData.prototype.reset = function () { this.points = []; this.indices = []; }; /** * */ WebGLGraphicsData.prototype.upload = function () { var gl = this.gl; // this.lastIndex = graphics.graphicsData.length; this.glPoints = new Float32Array(this.points); gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer); gl.bufferData(gl.ARRAY_BUFFER, this.glPoints, gl.STATIC_DRAW); this.glIndicies = new Uint16Array(this.indices); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.glIndicies, gl.STATIC_DRAW); this.dirty = false; };