/** * @class * @namespace PIXI * @param gl {WebGLContext} the current WebGL drawing context */ function WebGLBlendModeManager() { /** * @member {number} */ this.currentBlendMode = 99999; } WebGLBlendModeManager.prototype.constructor = WebGLBlendModeManager; module.exports = WebGLBlendModeManager; /** * Sets the WebGL Context. * * @param gl {WebGLContext} the current WebGL drawing context */ WebGLBlendModeManager.prototype.setContext = function (gl) { this.gl = gl; }; /** * Sets-up the given blendMode from WebGL's point of view. * * @param blendMode {number} the blendMode, should be a Pixi const, such as BlendModes.ADD */ WebGLBlendModeManager.prototype.setBlendMode = function (blendMode) { if (this.currentBlendMode === blendMode) { return false; } this.currentBlendMode = blendMode; var blendModeWebGL = blendModesWebGL[this.currentBlendMode]; this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]); return true; }; /** * Destroys this object. * */ WebGLBlendModeManager.prototype.destroy = function () { this.gl = null; };