var AbstractFilter = require('AbstractFilter');
/**
* @author Vico @vicocotea
* original filter https://github.com/evanw/glfx.js/blob/master/src/filters/blur/tiltshift.js by Evan Wallace : http://madebyevan.com/
*/
/**
* A TiltShiftYFilter.
*
* @class
* @extends AbstractFilter
* @namespace PIXI
*/
function TiltShiftYFilter() {
AbstractFilter.call(this);
// set the uniforms
this.uniforms = {
blur: { type: '1f', value: 100 },
gradientBlur: { type: '1f', value: 600 },
start: { type: '2f', value: { x: 0, y: window.screenHeight / 2 } },
end: { type: '2f', value: { x: 600, y: window.screenHeight / 2 } },
delta: { type: '2f', value: { x: 30, y: 30 } },
texSize: { type: '2f', value: { x: window.screenWidth, y: window.screenHeight } }
};
this.updateDelta();
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'uniform sampler2D uSampler;',
'uniform float blur;',
'uniform float gradientBlur;',
'uniform vec2 start;',
'uniform vec2 end;',
'uniform vec2 delta;',
'uniform vec2 texSize;',
'float random(vec3 scale, float seed) {',
' return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);',
'}',
'void main(void) {',
' vec4 color = vec4(0.0);',
' float total = 0.0;',
' float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);',
' vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));',
' float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;',
' for (float t = -30.0; t <= 30.0; t++) {',
' float percent = (t + offset - 0.5) / 30.0;',
' float weight = 1.0 - abs(percent);',
' vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);',
' sample.rgb *= sample.a;',
' color += sample * weight;',
' total += weight;',
' }',
' gl_FragColor = color / total;',
' gl_FragColor.rgb /= gl_FragColor.a + 0.00001;',
'}'
];
}
TiltShiftYFilter.prototype = Object.create(AbstractFilter.prototype);
TiltShiftYFilter.prototype.constructor = TiltShiftYFilter;
module.exports = TiltShiftYFilter;
/**
* Updates the filter delta values.
*
*/
TiltShiftYFilter.prototype.updateDelta = function (){
var dx = this.uniforms.end.value.x - this.uniforms.start.value.x;
var dy = this.uniforms.end.value.y - this.uniforms.start.value.y;
var d = Math.sqrt(dx * dx + dy * dy);
this.uniforms.delta.value.x = -dy / d;
this.uniforms.delta.value.y = dx / d;
};
Object.defineProperties(TiltShiftYFilter.prototype, {
/**
* The strength of the blur.
*
* @member {number}
* @memberof TiltShiftYFilter#
*/
blur: {
get: function () {
return this.uniforms.blur.value;
},
set: function (value) {
this.uniforms.blur.value = value;
}
},
/**
* The strength of the gradient blur.
*
* @member {number}
* @memberof TiltShiftYFilter#
*/
gradientBlur: {
get: function () {
return this.uniforms.gradientBlur.value;
},
set: function (value) {
this.uniforms.gradientBlur.value = value;
}
},
/**
* The Y value to start the effect at.
*
* @member {number}
* @memberof TiltShiftYFilter#
*/
start: {
get: function () {
return this.uniforms.start.value;
},
set: function (value) {
this.uniforms.start.value = value;
this.updateDelta();
}
},
/**
* The Y value to end the effect at.
*
* @member {number}
* @memberof TiltShiftYFilter#
*/
end: {
get: function () {
return this.uniforms.end.value;
},
set: function (value) {
this.uniforms.end.value = value;
this.updateDelta();
}
}
});