var AbstractFilter = require('./AbstractFilter'); /** * This inverts your Display Objects colors. * * @class * @extends AbstractFilter * @namespace PIXI */ function InvertFilter() { AbstractFilter.call(this); // set the uniforms this.uniforms = { invert: { type: '1f', value: 1 } }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform float invert;', 'uniform sampler2D uSampler;', 'void main(void) {', ' gl_FragColor = texture2D(uSampler, vTextureCoord);', ' gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);', //' gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;', // ' gl_FragColor = gl_FragColor * vColor;', '}' ]; } InvertFilter.prototype = Object.create(AbstractFilter.prototype); InvertFilter.prototype.constructor = InvertFilter; module.exports = InvertFilter; Object.defineProperties(InvertFilter.prototype, { /** * The strength of the invert. 1 will fully invert the colors, 0 will make the object its normal color * * @member {number} * @memberof InvertFilter# */ invert: { get: function () { return this.uniforms.invert.value; }, set: function (value) { this.uniforms.invert.value = value; } } });