var math = require('../math'),
DisplayObject = require('./DisplayObject');
/**
* A DisplayObjectContainer represents a collection of display objects.
* It is the base class of all display objects that act as a container for other objects.
*
* @class
* @extends DisplayObject
* @namespace PIXI
*/
function DisplayObjectContainer() {
DisplayObject.call( this );
/**
* The array of children of this container.
*
* @member {DisplayObject[]}
* @readonly
*/
this.children = [];
}
// constructor
DisplayObjectContainer.prototype = Object.create(DisplayObject.prototype);
DisplayObjectContainer.prototype.constructor = DisplayObjectContainer;
module.exports = DisplayObjectContainer;
Object.defineProperties(DisplayObjectContainer.prototype, {
/**
* The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
*
* @member {number}
* @memberof DisplayObjectContainer#
*/
width: {
get: function () {
return this.scale.x * this.getLocalBounds().width;
},
set: function (value) {
var width = this.getLocalBounds().width;
if(width !== 0) {
this.scale.x = value / width;
}
else {
this.scale.x = 1;
}
this._width = value;
}
},
/**
* The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
*
* @member {number}
* @memberof DisplayObjectContainer#
*/
height: {
get: function () {
return this.scale.y * this.getLocalBounds().height;
},
set: function (value) {
var height = this.getLocalBounds().height;
if (height !== 0) {
this.scale.y = value / height ;
}
else {
this.scale.y = 1;
}
this._height = value;
}
}
});
/**
* Adds a child to the container.
*
* @param child {DisplayObject} The DisplayObject to add to the container
* @return {DisplayObject} The child that was added.
*/
DisplayObjectContainer.prototype.addChild = function (child) {
return this.addChildAt(child, this.children.length);
};
/**
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
*
* @param child {DisplayObject} The child to add
* @param index {Number} The index to place the child in
* @return {DisplayObject} The child that was added.
*/
DisplayObjectContainer.prototype.addChildAt = function (child, index) {
if (index >= 0 && index <= this.children.length) {
if (child.parent) {
child.parent.removeChild(child);
}
child.parent = this;
this.children.splice(index, 0, child);
if (this.stage) {
child.setStageReference(this.stage);
}
return child;
}
else {
throw new Error(child + 'addChildAt: The index '+ index +' supplied is out of bounds ' + this.children.length);
}
};
/**
* Swaps the position of 2 Display Objects within this container.
*
* @param child {DisplayObject}
* @param child2 {DisplayObject}
*/
DisplayObjectContainer.prototype.swapChildren = function (child, child2) {
if (child === child2) {
return;
}
var index1 = this.getChildIndex(child);
var index2 = this.getChildIndex(child2);
if (index1 < 0 || index2 < 0) {
throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
}
this.children[index1] = child2;
this.children[index2] = child;
};
/**
* Returns the index position of a child DisplayObject instance
*
* @param child {DisplayObject} The DisplayObject instance to identify
* @return {Number} The index position of the child display object to identify
*/
DisplayObjectContainer.prototype.getChildIndex = function (child) {
var index = this.children.indexOf(child);
if (index === -1) {
throw new Error('The supplied DisplayObject must be a child of the caller');
}
return index;
};
/**
* Changes the position of an existing child in the display object container
*
* @param child {DisplayObject} The child DisplayObject instance for which you want to change the index number
* @param index {Number} The resulting index number for the child display object
*/
DisplayObjectContainer.prototype.setChildIndex = function (child, index) {
if (index < 0 || index >= this.children.length) {
throw new Error('The supplied index is out of bounds');
}
var currentIndex = this.getChildIndex(child);
this.children.splice(currentIndex, 1); //remove from old position
this.children.splice(index, 0, child); //add at new position
};
/**
* Returns the child at the specified index
*
* @param index {Number} The index to get the child from
* @return {DisplayObject} The child at the given index, if any.
*/
DisplayObjectContainer.prototype.getChildAt = function (index) {
if (index < 0 || index >= this.children.length) {
throw new Error('getChildAt: Supplied index ' + index + ' does not exist in the child list, or the supplied DisplayObject must be a child of the caller');
}
return this.children[index];
};
/**
* Removes a child from the container.
*
* @param child {DisplayObject} The DisplayObject to remove
* @return {DisplayObject} The child that was removed.
*/
DisplayObjectContainer.prototype.removeChild = function (child) {
var index = this.children.indexOf(child);
if (index === -1) {
return;
}
return this.removeChildAt(index);
};
/**
* Removes a child from the specified index position.
*
* @param index {Number} The index to get the child from
* @return {DisplayObject} The child that was removed.
*/
DisplayObjectContainer.prototype.removeChildAt = function (index) {
var child = this.getChildAt(index);
if (this.stage) {
child.removeStageReference();
}
child.parent = null;
this.children.splice(index, 1);
return child;
};
/**
* Removes all children from this container that are within the begin and end indexes.
*
* @param beginIndex {Number} The beginning position. Default value is 0.
* @param endIndex {Number} The ending position. Default value is size of the container.
*/
DisplayObjectContainer.prototype.removeChildren = function (beginIndex, endIndex) {
var begin = beginIndex || 0;
var end = typeof endIndex === 'number' ? endIndex : this.children.length;
var range = end - begin;
if (range > 0 && range <= end) {
var removed = this.children.splice(begin, range);
for (var i = 0; i < removed.length; ++i) {
var child = removed[i];
if (this.stage) {
child.removeStageReference();
}
child.parent = null;
}
return removed;
}
else if (range === 0 && this.children.length === 0) {
return [];
}
else {
throw new RangeError('removeChildren: numeric values are outside the acceptable range.');
}
};
/*
* Updates the transform on all children of this container for rendering
*
* @private
*/
DisplayObjectContainer.prototype.updateTransform = function () {
if (!this.visible) {
return;
}
this.displayObjectUpdateTransform();
if (this._cacheAsBitmap) {
return;
}
for (var i = 0, j = this.children.length; i < j; ++i) {
this.children[i].updateTransform();
}
};
// performance increase to avoid using call.. (10x faster)
DisplayObjectContainer.prototype.displayObjectContainerUpdateTransform = DisplayObjectContainer.prototype.updateTransform;
/**
* Retrieves the bounds of the displayObjectContainer as a rectangle. The bounds calculation takes all visible children into consideration.
*
* @return {Rectangle} The rectangular bounding area
*/
DisplayObjectContainer.prototype.getBounds = function () {
if (this.children.length === 0) {
return math.Rectangle.EMPTY;
}
// TODO the bounds have already been calculated this render session so return what we have
var minX = Infinity;
var minY = Infinity;
var maxX = -Infinity;
var maxY = -Infinity;
var childBounds;
var childMaxX;
var childMaxY;
var childVisible = false;
for (var i = 0, j = this.children.length; i < j; ++i) {
var child = this.children[i];
if (!child.visible) {
continue;
}
childVisible = true;
childBounds = this.children[i].getBounds();
minX = minX < childBounds.x ? minX : childBounds.x;
minY = minY < childBounds.y ? minY : childBounds.y;
childMaxX = childBounds.width + childBounds.x;
childMaxY = childBounds.height + childBounds.y;
maxX = maxX > childMaxX ? maxX : childMaxX;
maxY = maxY > childMaxY ? maxY : childMaxY;
}
if (!childVisible) {
return math.Rectangle.EMPTY;
}
this._bounds.x = minX;
this._bounds.y = minY;
this._bounds.width = maxX - minX;
this._bounds.height = maxY - minY;
// TODO: store a reference so that if this function gets called again in the render cycle we do not have to recalculate
//this._currentBounds = bounds;
return this._bounds;
};
/**
* Retrieves the non-global local bounds of the displayObjectContainer as a rectangle.
* The calculation takes all visible children into consideration.
*
* @return {Rectangle} The rectangular bounding area
*/
DisplayObjectContainer.prototype.getLocalBounds = function () {
var matrixCache = this.worldTransform;
this.worldTransform = math.Matrix.IDENTITY;
for (var i = 0, j = this.children.length; i < j; ++i) {
this.children[i].updateTransform();
}
this.worldTransform = matrixCache;
return this.getBounds();
};
/**
* Sets the containers Stage reference. This is the Stage that this object, and all of its children, is connected to.
*
* @param stage {Stage} the stage that the container will have as its current stage reference
*/
DisplayObjectContainer.prototype.setStageReference = function (stage) {
this.stage = stage;
if (this._interactive) {
this.stage.dirty = true;
}
for (var i = 0, j = this.children.length; i < j; ++i) {
this.children[i].setStageReference(stage);
}
};
/**
* Removes the current stage reference from the container and all of its children.
*
*/
DisplayObjectContainer.prototype.removeStageReference = function () {
for (var i = 0, j = this.children.length; i < j; ++i) {
this.children[i].removeStageReference();
}
if (this._interactive) {
this.stage.dirty = true;
}
this.stage = null;
};
/**
* Renders the object using the WebGL renderer
*
* @param renderSession {RenderSession}
* @private
*/
DisplayObjectContainer.prototype._renderWebGL = function (renderSession) {
if (!this.visible || this.alpha <= 0) {
return;
}
if (this._cacheAsBitmap) {
this._renderCachedSprite(renderSession);
return;
}
var i, j;
if (this._mask || this._filters) {
// push filter first as we need to ensure the stencil buffer is correct for any masking
if (this._filters) {
renderSession.spriteBatch.flush();
renderSession.filterManager.pushFilter(this._filterBlock);
}
if (this._mask) {
renderSession.spriteBatch.stop();
renderSession.maskManager.pushMask(this.mask, renderSession);
renderSession.spriteBatch.start();
}
// simple render children!
for (i = 0, j = this.children.length; i < j; ++i) {
this.children[i]._renderWebGL(renderSession);
}
renderSession.spriteBatch.stop();
if (this._mask) {
renderSession.maskManager.popMask(this._mask, renderSession);
}
if (this._filters) {
renderSession.filterManager.popFilter();
}
renderSession.spriteBatch.start();
}
else {
// simple render children!
for(i = 0, j = this.children.length; i < j; ++i) {
this.children[i]._renderWebGL(renderSession);
}
}
};
/**
* Renders the object using the Canvas renderer
*
* @param renderSession {RenderSession}
* @private
*/
DisplayObjectContainer.prototype._renderCanvas = function (renderSession) {
if (this.visible === false || this.alpha === 0) {
return;
}
if (this._cacheAsBitmap) {
this._renderCachedSprite(renderSession);
return;
}
if (this._mask) {
renderSession.maskManager.pushMask(this._mask, renderSession);
}
for (var i = 0, j = this.children.length; i < j; ++i) {
this.children[i]._renderCanvas(renderSession);
}
if (this._mask) {
renderSession.maskManager.popMask(renderSession);
}
};