var core = require('../../core'); var glslify = require('glslify'); /** * This filter applies a twist effect making display objects appear twisted in the given direction. * * @class * @extends PIXI.Filter * @memberof PIXI.filters */ function TwistFilter() { core.Filter.call(this, // vertex shader glslify('../fragments/default.vert'), // fragment shader glslify('./twist.frag') ); this.radius = 200; this.angle = 4; this.padding = 20; } TwistFilter.prototype = Object.create(core.Filter.prototype); TwistFilter.prototype.constructor = TwistFilter; module.exports = TwistFilter; Object.defineProperties(TwistFilter.prototype, { /** * This point describes the the offset of the twist. * * @member {PIXI.Point} * @memberof PIXI.filters.TwistFilter# */ offset: { get: function () { return this.uniforms.offset; }, set: function (value) { this.uniforms.offset = value; } }, /** * This radius of the twist. * * @member {number} * @memberof PIXI.filters.TwistFilter# */ radius: { get: function () { return this.uniforms.radius; }, set: function (value) { this.uniforms.radius = value; } }, /** * This angle of the twist. * * @member {number} * @memberof PIXI.filters.TwistFilter# */ angle: { get: function () { return this.uniforms.angle; }, set: function (value) { this.uniforms.angle = value; } } });