var Shader = require('pixi-gl-core').GLShader;
var glslify = require('glslify');
/**
* @class
* @extends PIXI.Shader
* @memberof PIXI.mesh
* @param shaderManager {PIXI.ShaderManager} The WebGL shader manager this shader works for.
*/
function TilingShader(gl)
{
Shader.call(this,
gl,
glslify('./tilingSprite.vert'),
glslify('./tilingSprite.frag')
);
}
TilingShader.prototype = Object.create(Shader.prototype);
TilingShader.prototype.constructor = TilingShader;
module.exports = TilingShader;