<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>src/pixi/text/Text.js - Pixi.JS</title>
    <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
    <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
    <link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
    <link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
    <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
    <div id="hd" class="yui3-g header">
        <div class="yui3-u-3-4">
            
                <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
            
        </div>
        <div class="yui3-u-1-4 version">
            <em>API Docs for: 1.3.0</em>
        </div>
    </div>
    <div id="bd" class="yui3-g">
        <div class="yui3-u-1-4">
            <div id="docs-sidebar" class="sidebar apidocs">
                <div id="api-list">
    <h2 class="off-left">APIs</h2>
    <div id="api-tabview" class="tabview">
        <ul class="tabs">
            <li><a href="#api-classes">Classes</a></li>
            <li><a href="#api-modules">Modules</a></li>
        </ul>
        <div id="api-tabview-filter">
            <input type="search" id="api-filter" placeholder="Type to filter APIs">
        </div>
        <div id="api-tabview-panel">
            <ul id="api-classes" class="apis classes">
            
                <li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
            
                <li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
            
                <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
            
                <li><a href="../classes/BitmapText.html">BitmapText</a></li>
            
                <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
            
                <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
            
                <li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
            
                <li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
            
                <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
            
                <li><a href="../classes/Graphics.html">Graphics</a></li>
            
                <li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
            
                <li><a href="../classes/InteractionData.html">InteractionData</a></li>
            
                <li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
            
                <li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
            
                <li><a href="../classes/MovieClip.html">MovieClip</a></li>
            
                <li><a href="../classes/Point.html">Point</a></li>
            
                <li><a href="../classes/Polygon.html">Polygon</a></li>
            
                <li><a href="../classes/Rectangle.html">Rectangle</a></li>
            
                <li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
            
                <li><a href="../classes/Spine.html">Spine</a></li>
            
                <li><a href="../classes/Sprite.html">Sprite</a></li>
            
                <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
            
                <li><a href="../classes/Stage.html">Stage</a></li>
            
                <li><a href="../classes/Text.html">Text</a></li>
            
                <li><a href="../classes/Texture.html">Texture</a></li>
            
                <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
            
                <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
            
                <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
            
            </ul>
            <ul id="api-modules" class="apis modules">
            
                <li><a href="../modules/PIXI.html">PIXI</a></li>
            
            </ul>
        </div>
    </div>
</div>
            </div>
        </div>
        <div class="yui3-u-3-4">
                <div id="api-options">
        Show:
        <label for="api-show-inherited">
            <input type="checkbox" id="api-show-inherited" checked>
            Inherited
        </label>
        <label for="api-show-protected">
            <input type="checkbox" id="api-show-protected">
            Protected
        </label>
        <label for="api-show-private">
            <input type="checkbox" id="api-show-private">
            Private
        </label>
        <label for="api-show-deprecated">
            <input type="checkbox" id="api-show-deprecated">
            Deprecated
        </label>
    </div>
            <div class="apidocs">
                <div id="docs-main">
                    <div class="content">
                        <h1 class="file-heading">File: src/pixi/text/Text.js</h1>
<div class="file">
    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */
/**
 * A Text Object will create a line(s) of text to split a line you can use "\n"
 * @class Text
 * @extends Sprite
 * @constructor
 * @param {String} text The copy that you would like the text to display
 * @param {Object} [style] The style parameters
 * @param {String} [style.font] default "bold 20pt Arial" The style and size of the font
 * @param {Object} [style.fill="black"] A canvas fillstyle that will be used on the text eg "red", "#00FF00"
 * @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
 * @param {String} [style.stroke] A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
 * @param {Number} [style.strokeThickness=0] A number that represents the thickness of the stroke. Default is 0 (no stroke)
 * @param {Boolean} [style.wordWrap=false] Indicates if word wrap should be used
 * @param {Number} [style.wordWrapWidth=100] The width at which text will wrap
 */
PIXI.Text = function(text, style)
{
    this.canvas = document.createElement("canvas");
    this.context = this.canvas.getContext("2d");
    PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
    this.setText(text);
    this.setStyle(style);
    
     this.updateText();
    this.dirty = false;
};
// constructor
PIXI.Text.constructor = PIXI.Text;
PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype);
/**
 * Set the style of the text
 * @method setStyle
 * @param {Object} [style] The style parameters
 * @param {String} [style.font="bold 20pt Arial"] The style and size of the font
 * @param {Object} [style.fill="black"] A canvas fillstyle that will be used on the text eg "red", "#00FF00"
 * @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
 * @param {String} [style.stroke="black"] A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
 * @param {Number} [style.strokeThickness=0] A number that represents the thickness of the stroke. Default is 0 (no stroke)
 * @param {Boolean} [style.wordWrap=false] Indicates if word wrap should be used
 * @param {Number} [style.wordWrapWidth=100] The width at which text will wrap
 */
PIXI.Text.prototype.setStyle = function(style)
{
    style = style || {};
    style.font = style.font || "bold 20pt Arial";
    style.fill = style.fill || "black";
    style.align = style.align || "left";
    style.stroke = style.stroke || "black"; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
    style.strokeThickness = style.strokeThickness || 0;
    style.wordWrap = style.wordWrap || false;
    style.wordWrapWidth = style.wordWrapWidth || 100;
    this.style = style;
    this.dirty = true;
};
/**
 * Set the copy for the text object. To split a line you can use "\n"
 * @methos setText
 * @param {String} text The copy that you would like the text to display
 */
PIXI.Sprite.prototype.setText = function(text)
{
    this.text = text.toString() || " ";
    this.dirty = true;
};
/**
 * Renders text
 * @private
 */
PIXI.Text.prototype.updateText = function()
{
	this.context.font = this.style.font;
	
	var outputText = this.text;
	
	// word wrap
	// preserve original text
	if(this.style.wordWrap)outputText = this.wordWrap(this.text);
	//split text into lines
	var lines = outputText.split(/(?:\r\n|\r|\n)/);
	//calculate text width
	var lineWidths = [];
	var maxLineWidth = 0;
	for (var i = 0; i < lines.length; i++)
	{
		var lineWidth = this.context.measureText(lines[i]).width;
		lineWidths[i] = lineWidth;
		maxLineWidth = Math.max(maxLineWidth, lineWidth);
	}
	this.canvas.width = maxLineWidth + this.style.strokeThickness;
	
	//calculate text height
	var lineHeight = this.determineFontHeight("font: " + this.style.font  + ";") + this.style.strokeThickness;
	this.canvas.height = lineHeight * lines.length;
	//set canvas text styles
	this.context.fillStyle = this.style.fill;
	this.context.font = this.style.font;
	
	this.context.strokeStyle = this.style.stroke;
	this.context.lineWidth = this.style.strokeThickness;
	this.context.textBaseline = "top";
	//draw lines line by line
	for (i = 0; i < lines.length; i++)
	{
		var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
	
		if(this.style.align == "right")
		{
			linePosition.x += maxLineWidth - lineWidths[i];
		}
		else if(this.style.align == "center")
		{
			linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
		}
		if(this.style.stroke && this.style.strokeThickness)
		{
			this.context.strokeText(lines[i], linePosition.x, linePosition.y);
		}
		if(this.style.fill)
		{
			this.context.fillText(lines[i], linePosition.x, linePosition.y);
		}
	}
	
    this.updateTexture();
};
/**
 * Updates texture size based on canvas size
 * @private
 */
PIXI.Text.prototype.updateTexture = function()
{
    this.texture.baseTexture.width = this.canvas.width;
    this.texture.baseTexture.height = this.canvas.height;
    this.texture.frame.width = this.canvas.width;
    this.texture.frame.height = this.canvas.height;
    
  	this._width = this.canvas.width;
    this._height = this.canvas.height;
	
    PIXI.texturesToUpdate.push(this.texture.baseTexture);
};
/**
 * @private
 */
PIXI.Text.prototype.updateTransform = function()
{
	if(this.dirty)
	{
		this.updateText();	
		this.dirty = false;
	}
	
	PIXI.Sprite.prototype.updateTransform.call(this);
};
/*
 * http://stackoverflow.com/users/34441/ellisbben
 * great solution to the problem!
 */
PIXI.Text.prototype.determineFontHeight = function(fontStyle) 
{
	// build a little reference dictionary so if the font style has been used return a
	// cached version...
	var result = PIXI.Text.heightCache[fontStyle];
	
	if(!result)
	{
		var body = document.getElementsByTagName("body")[0];
		var dummy = document.createElement("div");
		var dummyText = document.createTextNode("M");
		dummy.appendChild(dummyText);
		dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0');
		body.appendChild(dummy);
		
		result = dummy.offsetHeight;
		PIXI.Text.heightCache[fontStyle] = result;
		
		body.removeChild(dummy);
	}
	
	return result;
};
/**
 * A Text Object will apply wordwrap
 * @private
 */
PIXI.Text.prototype.wordWrap = function(text)
{
	// search good wrap position
	var searchWrapPos = function(ctx, text, start, end, wrapWidth)
	{
		var p = Math.floor((end-start) / 2) + start;
		if(p == start) {
			return 1;
		}
		
		if(ctx.measureText(text.substring(0,p)).width <= wrapWidth)
		{
			if(ctx.measureText(text.substring(0,p+1)).width > wrapWidth)
			{
				return p;
			}
			else
			{
				return arguments.callee(ctx, text, p, end, wrapWidth);
			}
		}
		else
		{
			return arguments.callee(ctx, text, start, p, wrapWidth);
		}
	};
	 
	var lineWrap = function(ctx, text, wrapWidth)
	{
		if(ctx.measureText(text).width <= wrapWidth || text.length < 1)
		{
			return text;
		}
		var pos = searchWrapPos(ctx, text, 0, text.length, wrapWidth);
		return text.substring(0, pos) + "\n" + arguments.callee(ctx, text.substring(pos), wrapWidth);
	};
	
	var result = "";
	var lines = text.split("\n");
	for (var i = 0; i < lines.length; i++)
	{
		result += lineWrap(this.context, lines[i], this.style.wordWrapWidth) + "\n";
	}
	
	return result;
};
PIXI.Text.prototype.destroy = function(destroyTexture)
{
	if(destroyTexture)
	{
		this.texture.destroy();
	}
		
};
PIXI.Text.heightCache = {};
    </pre>
</div>
                    </div>
                </div>
            </div>
        </div>
    </div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>