var Shader = require('../../renderers/webgl/shaders/Shader'); /** * @class * @namespace PIXI * @param shaderManager {WebGLShaderManager} The webgl shader manager this shader works for. */ function SpriteShader(shaderManager) { Shader.call(this, shaderManager, null, // fragment shader [ 'precision lowp float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform sampler2D uSampler;', 'void main(void){', ' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;', '}' ].join('\n'), // custom uniforms { tint: { type: '3f', value: [0, 0, 0] }, flipY: { type: '1f', value: 0 }, alpha: { type: '1f', value: 0 }, translationMatrix: { type: 'mat3', value: new Float32Array(9) } }, { aTextureCoord: 0, aColor: 0 } ); } SpriteShader.prototype = Object.create(Shader.prototype); SpriteShader.prototype.constructor = SpriteShader; module.exports = SpriteShader;