/** * @author Mat Groves http://matgroves.com/ */ /** * A tiling sprite is a fast way of rendering a tiling image * @class TilingSprite * @extends DisplayObjectContainer * @constructor * @param texture {Texture} the texture of the tiling sprite * @param width {Number} the width of the tiling sprite * @param height {Number} the height of the tiling sprite */ PIXI.TilingSprite = function(texture, width, height) { PIXI.DisplayObjectContainer.call( this ); this.texture = texture; this.width = width; this.height = height; this.renderable = true; /** * The scaling of the image that is being tiled * @property tileScale * @type Point */ this.tileScale = new PIXI.Point(2,1); /** * The offset position of the image that is being tiled * @property tileScale * @type Point */ this.tilePosition = new PIXI.Point(0,0); this.blendMode = PIXI.blendModes.NORMAL } // constructor PIXI.TilingSprite.constructor = PIXI.TilingSprite; PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.TilingSprite.prototype.setTexture = function(texture) { //TODO SET THE TEXTURES //TODO VISIBILITY // stop current texture this.texture = texture; this.updateFrame = true; } PIXI.TilingSprite.prototype.onTextureUpdate = function(event) { this.updateFrame = true; } // some helper functions..