import Geometry from '../../geometry/Geometry'; /** * Helper class to create a quad * * @class * @memberof PIXI */ export default class Quad extends Geometry { /** * @param {WebGLRenderingContext} gl - The gl context for this quad to use. * @param {object} state - TODO: Description */ constructor() { super(); this.addAttribute('aVertexPosition', [ 0, 0, 1, 0, 1, 1, 0, 1, ]) .addIndex([0, 1, 3, 2]); } }