import Shader from '../../core/Shader'; const glslify = require('glslify'); /** * @class * @extends PIXI.Shader * @memberof PIXI.mesh * @param gl {PIXI.Shader} The WebGL shader manager this shader works for. */ class TilingShader extends Shader { constructor(gl) { super( gl, glslify('./tilingSprite.vert'), glslify('./tilingSprite.frag') ); } } export default TilingShader;