import CanvasRenderer from '../../renderers/canvas/CanvasRenderer'; import CONST from '../../const'; /** * @author Mat Groves * * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/ * for creating the original pixi version! * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that they now share 4 bytes on the vertex buffer * * Heavily inspired by LibGDX's CanvasGraphicsRenderer: * https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/CanvasGraphicsRenderer.java */ /** * Renderer dedicated to drawing and batching graphics objects. * * @class * @private * @memberof PIXI * @extends PIXI.ObjectRenderer * @param renderer {PIXI.SystemRenderer} The current PIXI renderer. */ class CanvasGraphicsRenderer { constructor(renderer) { this.renderer = renderer; } /* * Renders a Graphics object to a canvas. * * @param graphics {PIXI.Graphics} the actual graphics object to render * @param context {CanvasRenderingContext2D} the 2d drawing method of the canvas */ render(graphics) { const renderer = this.renderer; const context = renderer.context; const worldAlpha = graphics.worldAlpha; const transform = graphics.transform.worldTransform; const resolution = renderer.resolution; // if the tint has changed, set the graphics object to dirty. if (this._prevTint !== this.tint) { this.dirty = true; } context.setTransform( transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution ); if (graphics.dirty) { this.updateGraphicsTint(graphics); graphics.dirty = false; } renderer.setBlendMode(graphics.blendMode); for (let i = 0; i < graphics.graphicsData.length; i++) { const data = graphics.graphicsData[i]; const shape = data.shape; const fillColor = data._fillTint; const lineColor = data._lineTint; context.lineWidth = data.lineWidth; if (data.type === CONST.SHAPES.POLY) { context.beginPath(); this.renderPolygon(shape.points, shape.closed, context); for (let j = 0; j < data.holes.length; j++) { let hole = data.holes[j]; this.renderPolygon(hole.points, true, context); } if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === CONST.SHAPES.RECT) { if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6); context.fillRect(shape.x, shape.y, shape.width, shape.height); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6); context.strokeRect(shape.x, shape.y, shape.width, shape.height); } } else if (data.type === CONST.SHAPES.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(shape.x, shape.y, shape.radius,0,2*Math.PI); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === CONST.SHAPES.ELIP) { // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas const w = shape.width * 2; const h = shape.height * 2; const x = shape.x - w/2; const y = shape.y - h/2; context.beginPath(); const kappa = 0.5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + w / 2, // x-middle ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6); context.stroke(); } } else if (data.type === CONST.SHAPES.RREC) { const rx = shape.x; const ry = shape.y; const width = shape.width; const height = shape.height; let radius = shape.radius; const maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = '#' + ('00000' + ( fillColor | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = '#' + ('00000' + ( lineColor | 0).toString(16)).substr(-6); context.stroke(); } } } } /* * Updates the tint of a graphics object * * @private * @param graphics {PIXI.Graphics} the graphics that will have its tint updated * */ updateGraphicsTint(graphics) { graphics._prevTint = graphics.tint; const tintR = (graphics.tint >> 16 & 0xFF) / 255; const tintG = (graphics.tint >> 8 & 0xFF) / 255; const tintB = (graphics.tint & 0xFF)/ 255; for (let i = 0; i < graphics.graphicsData.length; i++) { const data = graphics.graphicsData[i]; const fillColor = data.fillColor | 0; const lineColor = data.lineColor | 0; // super inline cos im an optimization NAZI :) data._fillTint = (((fillColor >> 16 & 0xFF) / 255 * tintR*255 << 16) + ((fillColor >> 8 & 0xFF) / 255 * tintG*255 << 8) + (fillColor & 0xFF) / 255 * tintB*255); data._lineTint = (((lineColor >> 16 & 0xFF) / 255 * tintR*255 << 16) + ((lineColor >> 8 & 0xFF) / 255 * tintG*255 << 8) + (lineColor & 0xFF) / 255 * tintB*255); } } renderPolygon(points, close, context) { context.moveTo(points[0], points[1]); for (let j=1; j < points.length/2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } if (close) { context.closePath(); } } /* * destroy graphics object * */ destroy() { this.renderer = null; } } CanvasRenderer.registerPlugin('graphics', CanvasGraphicsRenderer); export default CanvasGraphicsRenderer;