var math = require('../math');
/**
* Transform that takes care about its versions
* This will be reworked in v4.1, please do not use it yet unless you know what are you doing!
*
* @class
* @memberof PIXI
*/
function TransformStatic()
{
/**
* @member {PIXI.Matrix} The global matrix transform
*/
this.worldTransform = new math.Matrix();
/**
* @member {PIXI.Matrix} The local matrix transform
*/
this.localTransform = new math.Matrix();
/**
* The coordinate of the object relative to the local coordinates of the parent.
*
* @member {PIXI.ObservablePoint}
*/
this.position = new math.ObservablePoint(this.onChange, this,0.0);
/**
* The scale factor of the object.
*
* @member {PIXI.ObservablePoint}
*/
this.scale = new math.ObservablePoint(this.onChange, this,1,1);
/**
* The pivot point of the displayObject that it rotates around
*
* @member {PIXI.ObservablePoint}
*/
this.pivot = new math.ObservablePoint(this.onChange, this,0.0);
/**
* The skew amount, on the x and y axis.
*
* @member {PIXI.ObservablePoint}
*/
this.skew = new math.ObservablePoint(this.updateSkew, this,0.0);
this._rotation = 0;
this._sr = Math.sin(0);
this._cr = Math.cos(0);
this._localID = 0;
this._currentLocalID = 0;
this._parentID = 0;
this._worldID = 0;
}
TransformStatic.prototype.constructor = TransformStatic;
TransformStatic.prototype.onChange = function ()
{
this._localID ++;
};
TransformStatic.prototype.updateSkew = function ()
{
this._cy = Math.cos(this.skew.y);
this._sy = Math.sin(this.skew.y);
this._nsx = Math.sin(this.skew.x);
this._cx = Math.cos(this.skew.x);
this._localID ++;
};
/**
* Updates the values of the object and applies the parent's transform.
* @param parentTransform {PIXI.Transform} The transform of the parent of this object
*
*/
TransformStatic.prototype.updateTransform = function (parentTransform)
{
var pt = parentTransform.worldTransform;
var wt = this.worldTransform;
var lt = this.localTransform;
if(this._localID !== this._currentLocalID)
{
// get the matrix values of the displayobject based on its transform properties..
lt.a = this._cr * this.scale._x;
lt.b = this._sr * this.scale._x;
lt.c = -this._sr * this.scale._y;
lt.d = this._cr * this.scale._y;
lt.tx = this.position._x - (this.pivot._x * lt.a + this.pivot._y * lt.c);
lt.ty = this.position._y - (this.pivot._x * lt.b + this.pivot._y * lt.d);
this._currentLocalID = this._localID;
// force an update..
this._parentID = -1;
}
if(this._parentID !== parentTransform._worldID)
{
// concat the parent matrix with the objects transform.
wt.a = lt.a * pt.a + lt.b * pt.c;
wt.b = lt.a * pt.b + lt.b * pt.d;
wt.c = lt.c * pt.a + lt.d * pt.c;
wt.d = lt.c * pt.b + lt.d * pt.d;
wt.tx = lt.tx * pt.a + lt.ty * pt.c + pt.tx;
wt.ty = lt.tx * pt.b + lt.ty * pt.d + pt.ty;
this._parentID = parentTransform._worldID;
// update the id of the transform..
this._worldID ++;
}
};
TransformStatic.prototype.updateChildTransform = function (childTransform)
{
childTransform.updateTransform(this);
return childTransform;
};
Object.defineProperties(TransformStatic.prototype, {
/**
* The rotation of the object in radians.
*
* @member {number}
*/
rotation: {
get: function () {
return this._rotation;
},
set: function (value) {
this._rotation = value;
this._sr = Math.sin(value);
this._cr = Math.cos(value);
this._localID ++;
}
}
});
module.exports = TransformStatic;