import Shader from '../../core/Shader';
const glslify = require('glslify'); // eslint-disable-line no-undef
/**
* @class
* @extends PIXI.Shader
* @memberof PIXI.mesh
*/
export default class TilingShader extends Shader
{
/**
* @param {WebGLRenderingContext} gl - The WebGL rendering context.
*/
constructor(gl)
{
super(
gl,
glslify('./tilingSprite.vert'),
glslify('./tilingSprite.frag')
);
}
}