attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aColor;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform vec4 uFrame;
uniform vec4 uTransform;
varying vec2 vTextureCoord;
varying vec4 vColor;
void main(void)
{
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vec2 coord = aTextureCoord;
coord -= uTransform.xy;
coord /= uTransform.zw;
vTextureCoord = coord;
vColor = vec4(aColor.rgb * aColor.a, aColor.a);
}