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pixi.js / src / filters / void / void.frag
@Ivan Popelyshev Ivan Popelyshev on 15 May 2016 132 bytes some fixes for filters
varying vec2 vTextureCoord;

uniform sampler2D uSampler;

void main(void)
{
   gl_FragColor = texture2D(uSampler, vTextureCoord);
}