import buildLine from './buildLine';
import { hex2rgb } from '../../../utils';
import earcut from 'earcut';
/**
* Builds a polygon to draw
*
* Ignored from docs since it is not directly exposed.
*
* @ignore
* @private
* @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties
* @param {object} webGLData - an object containing all the webGL-specific information to create this shape
*/
export default function buildPoly(graphicsData, webGLData)
{
graphicsData.points = graphicsData.shape.points.slice();
let points = graphicsData.points;
if (graphicsData.fill && points.length >= 6)
{
const holeArray = [];
// Process holes..
const holes = graphicsData.holes;
for (let i = 0; i < holes.length; i++)
{
const hole = holes[i];
holeArray.push(points.length / 2);
points = points.concat(hole.points);
}
// get first and last point.. figure out the middle!
const verts = webGLData.points;
const indices = webGLData.indices;
const length = points.length / 2;
// sort color
const color = hex2rgb(graphicsData.fillColor);
const alpha = graphicsData.fillAlpha;
const r = color[0] * alpha;
const g = color[1] * alpha;
const b = color[2] * alpha;
const triangles = earcut(points, holeArray, 2);
if (!triangles)
{
return;
}
const vertPos = verts.length / 6;
for (let i = 0; i < triangles.length; i += 3)
{
indices.push(triangles[i] + vertPos);
indices.push(triangles[i] + vertPos);
indices.push(triangles[i + 1] + vertPos);
indices.push(triangles[i + 2] + vertPos);
indices.push(triangles[i + 2] + vertPos);
}
for (let i = 0; i < length; i++)
{
verts.push(points[i * 2], points[(i * 2) + 1],
r, g, b, alpha);
}
}
if (graphicsData.lineWidth > 0)
{
buildLine(graphicsData, webGLData);
}
}