import isMobile from 'ismobilejs';
import maxRecommendedTextures from './utils/maxRecommendedTextures';
import canUploadSameBuffer from './utils/canUploadSameBuffer';
/**
* User's customizable globals for overriding the default PIXI settings, such
* as a renderer's default resolution, framerate, float precision, etc.
* @example
* // Use the native window resolution as the default resolution
* // will support high-density displays when rendering
* PIXI.settings.RESOLUTION = window.devicePixelRatio.
*
* // Disable interpolation when scaling, will make texture be pixelated
* PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
* @namespace PIXI.settings
*/
export default {
/**
* If set to true WebGL will attempt make textures mimpaped by default.
* Mipmapping will only succeed if the base texture uploaded has power of two dimensions.
*
* @static
* @name MIPMAP_TEXTURES
* @memberof PIXI.settings
* @type {PIXI.MIPMAP_MODES}
* @default PIXI.MIPMAP_MODES.POW2
*/
MIPMAP_TEXTURES: 1,
/**
* Default resolution / device pixel ratio of the renderer.
*
* @static
* @name RESOLUTION
* @memberof PIXI.settings
* @type {number}
* @default 1
*/
RESOLUTION: 1,
/**
* Default filter resolution.
*
* @static
* @name FILTER_RESOLUTION
* @memberof PIXI.settings
* @type {number}
* @default 1
*/
FILTER_RESOLUTION: 1,
/**
* The maximum textures that this device supports.
*
* @static
* @name SPRITE_MAX_TEXTURES
* @memberof PIXI.settings
* @type {number}
* @default 32
*/
SPRITE_MAX_TEXTURES: maxRecommendedTextures(32),
// TODO: maybe change to SPRITE.BATCH_SIZE: 2000
// TODO: maybe add PARTICLE.BATCH_SIZE: 15000
/**
* The default sprite batch size.
*
* The default aims to balance desktop and mobile devices.
*
* @static
* @name SPRITE_BATCH_SIZE
* @memberof PIXI.settings
* @type {number}
* @default 4096
*/
SPRITE_BATCH_SIZE: 4096,
/**
* The default render options if none are supplied to {@link PIXI.Renderer}
* or {@link PIXI.CanvasRenderer}.
*
* @static
* @name RENDER_OPTIONS
* @memberof PIXI.settings
* @type {object}
* @property {HTMLCanvasElement} view=null
* @property {number} resolution=1
* @property {boolean} antialias=false
* @property {boolean} forceFXAA=false
* @property {boolean} autoDensity=false
* @property {boolean} transparent=false
* @property {number} backgroundColor=0x000000
* @property {boolean} clearBeforeRender=true
* @property {boolean} preserveDrawingBuffer=false
* @property {number} width=800
* @property {number} height=600
* @property {boolean} legacy=false
*/
RENDER_OPTIONS: {
view: null,
antialias: false,
forceFXAA: false,
autoDensity: false,
transparent: false,
backgroundColor: 0x000000,
clearBeforeRender: true,
preserveDrawingBuffer: false,
width: 800,
height: 600,
legacy: false,
},
/**
* Default Garbage Collection mode.
*
* @static
* @name GC_MODE
* @memberof PIXI.settings
* @type {PIXI.GC_MODES}
* @default PIXI.GC_MODES.AUTO
*/
GC_MODE: 0,
/**
* Default Garbage Collection max idle.
*
* @static
* @name GC_MAX_IDLE
* @memberof PIXI.settings
* @type {number}
* @default 3600
*/
GC_MAX_IDLE: 60 * 60,
/**
* Default Garbage Collection maximum check count.
*
* @static
* @name GC_MAX_CHECK_COUNT
* @memberof PIXI.settings
* @type {number}
* @default 600
*/
GC_MAX_CHECK_COUNT: 60 * 10,
/**
* Default wrap modes that are supported by pixi.
*
* @static
* @name WRAP_MODE
* @memberof PIXI.settings
* @type {PIXI.WRAP_MODES}
* @default PIXI.WRAP_MODES.CLAMP
*/
WRAP_MODE: 33071,
/**
* Default scale mode for textures.
*
* @static
* @name SCALE_MODE
* @memberof PIXI.settings
* @type {PIXI.SCALE_MODES}
* @default PIXI.SCALE_MODES.LINEAR
*/
SCALE_MODE: 1,
/**
* Default specify float precision in vertex shader.
*
* @static
* @name PRECISION_VERTEX
* @memberof PIXI.settings
* @type {PIXI.PRECISION}
* @default PIXI.PRECISION.HIGH
*/
PRECISION_VERTEX: 'highp',
/**
* Default specify float precision in fragment shader.
* iOS is best set at highp due to https://github.com/pixijs/pixi.js/issues/3742
*
* @static
* @name PRECISION_FRAGMENT
* @memberof PIXI.settings
* @type {PIXI.PRECISION}
* @default PIXI.PRECISION.MEDIUM
*/
PRECISION_FRAGMENT: isMobile.apple.device ? 'highp' : 'mediump',
/**
* Can we upload the same buffer in a single frame?
*
* @static
* @name CAN_UPLOAD_SAME_BUFFER
* @memberof PIXI.settings
* @type {boolean}
*/
CAN_UPLOAD_SAME_BUFFER: canUploadSameBuffer(),
/**
* Enables bitmap creation before image load
*
* @static
* @name CREATE_IMAGE_BITMAP
* @memberof PIXI.settings
* @type {boolean}
* @default true
*/
CREATE_IMAGE_BITMAP: true,
/**
* If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation.
* Advantages can include sharper image quality (like text) and faster rendering on canvas.
* The main disadvantage is movement of objects may appear less smooth.
*
* @static
* @constant
* @memberof PIXI.settings
* @type {boolean}
* @default false
*/
ROUND_PIXELS: false,
};