var core = require('../core');
var tempPoint = new core.math.Point();
core.DisplayObject.prototype.interactive = false;
core.DisplayObject.prototype.buttonMode = false;
core.DisplayObject.prototype.interactiveChildren = true;
core.DisplayObject.prototype.defaultCursor = 'pointer';
// some internal checks..
core.DisplayObject.prototype._over = false;
core.DisplayObject.prototype._touchDown = false;
core.Sprite.prototype.hitTest = function( point )
{
this.worldTransform.applyInverse(point, tempPoint);
var width = this._texture._frame.width;
var height = this._texture._frame.height;
var x1 = -width * this.anchor.x;
var y1;
if ( tempPoint.x > x1 && tempPoint.x < x1 + width )
{
y1 = -height * this.anchor.y;
if ( tempPoint.y > y1 && tempPoint.y < y1 + height )
{
return true;
}
}
return false;
};
core.Graphics.prototype.hitTest = function( point )
{
this.worldTransform.applyInverse(point, tempPoint);
var graphicsData = this.graphicsData;
for (var i = 0; i < graphicsData.length; i++)
{
var data = graphicsData[i];
if (!data.fill)
{
continue;
}
// only deal with fills..
if (data.shape)
{
if ( data.shape.contains( tempPoint.x, tempPoint.y ) )
{
return true;
}
}
}
return false;
};
module.exports = {};