var GLTexture = require('pixi-gl-core').GLTexture,
utils = require('../../utils'),
RenderTarget = require('./utils/RenderTarget');
/**
* Helper class to create a webGL Texture
*
* @class
* @memberof PIXI
* @param gl {WebGLRenderingContext}
*/
var RenderTextureManager = function(renderer)
{
this.renderer = renderer
this.gl = renderer.gl;
// track textures in the renderer so we can no longer listen to them on destruction.
this._managedTextures = [];
}
/**
* Updates and/or Creates a WebGL texture for the renderer's context.
*
* @param texture {PIXI.BaseTexture|PIXI.Texture} the texture to update
*/
RenderTextureManager.prototype.updateTexture = function(texture)
{
texture = texture.baseTexture || texture;
var renderTarget = texture._glRenderTargets[this.renderer.CONTEXT_UID];
if (!renderTarget)
{
renderTarget = new RenderTarget(this.gl, texture.width, texture.height, texture.scaleMode, texture.resolution);
texture._glTextures[this.renderer.CONTEXT_UID] = renderTarget.texture;
texture._glRenderTargets[this.renderer.CONTEXT_UID] = renderTarget;
texture.on('update', this.updateTexture, this);
texture.on('dispose', this.destroyTexture, this);
this._managedTextures.push(texture);
}
renderTarget.resize(texture.width, texture.height);
return renderTarget;
}
/**
* Deletes the texture from WebGL
*
* @param texture {PIXI.BaseTexture|PIXI.Texture} the texture to destroy
*/
RenderTextureManager.prototype.destroyTexture = function(texture, _skipRemove)
{
texture = texture.baseTexture || texture;
var gl = this.gl;
if (texture._glRenderTargets[this.renderer.CONTEXT_UID])
{
texture._glTextures[this.renderer.CONTEXT_UID] = null;
texture._glRenderTargets[this.renderer.CONTEXT_UID].destroy();
//.destroy();
texture.off('update', this.updateTexture, this);
texture.off('dispose', this.destroyTexture, this);
delete texture._glTextures[this.renderer.CONTEXT_UID];
if (!_skipRemove)
{
var i = this._managedTextures.indexOf(texture);
if (i !== -1) {
utils.removeItems(this._managedTextures, i, 1);
}
}
}
}
RenderTextureManager.prototype.removeAll = function()
{
// empty all the old gl textures as they are useless now
for (var i = 0; i < this._managedTextures.length; ++i)
{
var texture = this._managedTextures[i];
if (texture._glTextures[this.renderer.CONTEXT_UID])
{
delete texture._glTextures[this.renderer.CONTEXT_UID];
}
}
}
RenderTextureManager.prototype.destroy = function()
{
// destroy managed textures
for (var i = 0; i < this._managedTextures.length; ++i)
{
var texture = this._managedTextures[i];
this.destroyTexture(texture, true);
texture.off('update', this.updateTexture, this);
texture.off('dispose', this.destroyTexture, this);
}
this._managedTextures = null;
}
module.exports = RenderTextureManager;