import Shader from '../../core/Shader';
const glslify = require('glslify');
/**
* @class
* @extends PIXI.Shader
* @memberof PIXI.mesh
* @param gl {PIXI.Shader} The WebGL shader manager this shader works for.
*/
class TilingShader extends Shader
{
constructor(gl)
{
super(
gl,
glslify('./tilingSprite.vert'),
glslify('./tilingSprite.frag')
);
}
}
export default TilingShader;