var core = require('../core');
/**
* Holds all information related to an Interaction event
*
* @class
* @namespace PIXI
*/
function InteractionData()
{
/**
* This point stores the global coords of where the touch/mouse event happened
*
* @member {Point}
*/
this.global = new core.math.Point();
/**
* The target Sprite that was interacted with
*
* @member {Sprite}
*/
this.target = null;
/**
* When passed to an event handler, this will be the original DOM Event that was captured
*
* @member {Event}
*/
this.originalEvent = null;
}
InteractionData.prototype.constructor = InteractionData;
module.exports = InteractionData;
/**
* This will return the local coordinates of the specified displayObject for this InteractionData
*
* @param displayObject {DisplayObject} The DisplayObject that you would like the local coords off
* @param [point] {Point} A Point object in which to store the value, optional (otherwise will create a new point)
* @return {Point} A point containing the coordinates of the InteractionData position relative to the DisplayObject
*/
InteractionData.prototype.getLocalPosition = function (displayObject, point)
{
var worldTransform = displayObject.worldTransform;
var global = this.global;
// do a cheeky transform to get the mouse coords;
var a00 = worldTransform.a, a01 = worldTransform.c, a02 = worldTransform.tx,
a10 = worldTransform.b, a11 = worldTransform.d, a12 = worldTransform.ty,
id = 1 / (a00 * a11 + a01 * -a10);
point = point || new core.math.Point();
point.x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id;
point.y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
// set the mouse coords...
return point;
};