export default class GLTexture
{
constructor(texture)
{
/**
* The WebGL texture
*
* @member {WebGLTexture}
*/
this.texture = texture;
this.width = -1;
this.height = -1;
/**
* Texture contents dirty flag
* @member {number}
*/
this.dirtyId = -1;
/**
* Texture style dirty flag
* @type {number}
*/
this.dirtyStyleId = -1;
/**
* Whether mip levels has to be generated
* @type {boolean}
*/
this.mipmap = false;
}
}