import WebGLSystem from './WebGLSystem';
import { Rectangle } from '@pixi/math';
const tempRect = new Rectangle();
/**
* @class
* @extends PIXI.WebGLSystem
* @memberof PIXI
*/
export default class RenderTextureSystem extends WebGLSystem
{
/**
* @param {PIXI.Renderer} renderer - The renderer this System works for.
*/
constructor(renderer)
{
super(renderer);
this.clearColor = renderer._backgroundColorRgba;
// TODO moe this property somewhere else!
this.defaultMaskStack = [];
// empty render texture?
}
bind(renderTexture)
{
// TODO - do we want this??
if (this.renderTexture === renderTexture) return;
this.renderTexture = renderTexture;
this.current = renderTexture;
const renderer = this.renderer;
if (renderTexture)
{
const baseTexture = renderTexture.baseTexture;
this.renderer.framebuffer.bind(baseTexture.frameBuffer);
this.renderer.projection.update(renderTexture.frame, renderTexture.frame, baseTexture.resolution, false);
this.renderer.stencil.setMaskStack(baseTexture.stencilMaskStack);
}
else
{
renderer.framebuffer.bind(null);
tempRect.width = renderer.width;
tempRect.height = renderer.height;
// TODO store this..
this.renderer.projection.update(tempRect, tempRect, this.renderer.resolution, true);
this.renderer.stencil.setMaskStack(this.defaultMaskStack);
}
}
/**
* Erases the render texture and fills the drawing area with a colour
*
* @param {number} [clearColor] - The colour
* @return {PIXI.Renderer} Returns itself.
*/
clear(clearColor)
{
if (this.renderTexture)
{
clearColor = clearColor || this.renderTexture.baseTexture.clearColor;
}
else
{
clearColor = clearColor || this.clearColor;
}
this.renderer.framebuffer.clear(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
}
resize()// screenWidth, screenHeight)
{
// resize the root only!
this.bind(null);
}
}