import { uid, getUrlFileExtension, decomposeDataUri, getSvgSize, getResolutionOfUrl, BaseTextureCache, TextureCache, } from '../../utils'; import ImageResource from '../resources/ImageResource'; import BufferResource from '../resources/BufferResource'; import settings from '../../settings'; import EventEmitter from 'eventemitter3'; export default class Texture extends EventEmitter { constructor(width, height, format, type, resolution) { super(); this.uid = uid(); this.touched = 0; /** * The width of texture * * @member {Number} */ this.width = width || -1; /** * The height of texture * * @member {Number} */ this.height = height || -1; /** * The resolution / device pixel ratio of the texture * * @member {number} * @default 1 */ this.resolution = resolution || settings.RESOLUTION; /** * Whether or not the texture is a power of two, try to use power of two textures as much * as you can * * @private * @member {boolean} */ this.isPowerOfTwo = false; /** * If mipmapping was used for this texture, enable and disable with enableMipmap() * * @member {Boolean} */ this.mipmap = false;//settings.MIPMAP_TEXTURES; /** * Set to true to enable pre-multiplied alpha * * @member {Boolean} */ this.premultiplyAlpha = true; /** * [wrapMode description] * @type {[type]} */ this.wrapMode = settings.WRAP_MODE; /** * The scale mode to apply when scaling this texture * * @member {number} * @default PIXI.settings.SCALE_MODE * @see PIXI.SCALE_MODES */ this.scaleMode = settings.SCALE_MODE; /** * The pixel format of the texture. defaults to gl.RGBA * * @member {Number} */ this.format = format || 6408//gl.RGBA; this.type = type || 5121; //UNSIGNED_BYTE this.target = 3553; // gl.TEXTURE_2D this.glTextures = {}; this._new = true; this.resource = null; this.dirtyId = 0; this.valid = false; this.validate(); } get realWidth() { return this.width / this.resolution; } get realHeight() { return this.height / this.resolution; } setResource(resource) { this.resource = resource; this.resource.load.then((resource) => { if(this.resource === resource) { if(resource.width !== -1 && resource.hight !== -1) { this.width = resource.width; this.height = resource.height; } this.validate(); if(this.valid) { // we have not swapped half way! this.dirtyId++; } } }) } resize(width, height) { this.width = width; this.height = height; this.dirtyId++; } validate() { let valid = true; if(this.width === -1 || this.height === -1) { valid = false; } this.valid = valid; } /** * Helper function that creates a base texture from the given image url. * If the image is not in the base texture cache it will be created and loaded. * * @static * @param {string} imageUrl - The image url of the texture * @param {boolean} [crossorigin=(auto)] - Should use anonymous CORS? Defaults to true if the URL is not a data-URI. * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values * @return {PIXI.BaseTexture} The new base texture. */ static fromImage(imageUrl, crossorigin, scaleMode) { let baseTexture = BaseTextureCache[imageUrl]; if (!baseTexture) { // new Image() breaks tex loading in some versions of Chrome. // See https://code.google.com/p/chromium/issues/detail?id=238071 const resource = ImageResource.from(imageUrl, crossorigin);// document.createElement('img'); baseTexture = new Texture();//image, scaleMode); baseTexture.scaleMode = scaleMode || baseTexture.scaleMode; baseTexture.resolution = getResolutionOfUrl(imageUrl); baseTexture.setResource(new ImageResource(image)); image.src = imageUrl; // Setting this triggers load BaseTextureCache[imageUrl] = baseTexture; } return baseTexture; } /** * Helper function that creates a base texture from the given canvas element. * * @static * @param {HTMLCanvasElement} canvas - The canvas element source of the texture * @param {number} scaleMode - See {@link PIXI.SCALE_MODES} for possible values * @return {PIXI.BaseTexture} The new base texture. */ static fromCanvas(canvas, scaleMode) { if (!canvas._pixiId) { canvas._pixiId = `canvas_${uid()}`; } let baseTexture = BaseTextureCache[canvas._pixiId]; if (!baseTexture) { baseTexture = new BaseTexture(canvas, scaleMode); BaseTextureCache[canvas._pixiId] = baseTexture; } return baseTexture; } /** * Helper function that creates a base texture based on the source you provide. * The source can be - image url, image element, canvas element. * * @static * @param {string|HTMLImageElement|HTMLCanvasElement} source - The source to create base texture from. * @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values * @param {number} [sourceScale=(auto)] - Scale for the original image, used with Svg images. * @return {PIXI.BaseTexture} The new base texture. */ static from(source, scaleMode, sourceScale) { if (typeof source === 'string') { return BaseTexture.fromImage(source, undefined, scaleMode, sourceScale); } else if (source instanceof HTMLImageElement) { const imageUrl = source.src; let baseTexture = BaseTextureCache[imageUrl]; if (!baseTexture) { baseTexture = new BaseTexture(source, scaleMode); baseTexture.imageUrl = imageUrl; if (sourceScale) { baseTexture.sourceScale = sourceScale; } // if there is an @2x at the end of the url we are going to assume its a highres image baseTexture.resolution = getResolutionOfUrl(imageUrl); BaseTextureCache[imageUrl] = baseTexture; } return baseTexture; } else if (source instanceof HTMLCanvasElement) { return BaseTexture.fromCanvas(source, scaleMode); } // lets assume its a base texture! return source; } static fromFloat32Array(width, height, float32Array) { var texture = new Texture(width, height, 6408, 5126); float32Array = float32Array || new Float32Array(width*height*4); texture.setResource(new BufferResource(float32Array)); return texture; } static fromUint8Array(width, height, uint8Array) { var texture = new Texture(width, height, 6408, 5121); uint8Array = uint8Array || new Uint8Array(width*height*4); texture.setResource(new BufferResource(uint8Array)); return texture; } }