<!DOCTYPE HTML>
<html>
<head>
    <title>pixi.js example 12 Spine</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>
    <script src="../../bin/pixi.dev.js"></script>
</head>
<body>
    <script>
    // create an array of assets to load
    var assetsToLoader = ["../../logo_small.png", "data/dragonBones.json", "data/dragonBonesData.json"];
    // create a new loader
    loader = new PIXI.AssetLoader(assetsToLoader);
    // use callback
    loader.onComplete = onAssetsLoaded
    //begin load
    loader.load();
    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0xFFFFFF, true);
    // create a renderer instance
    var renderer = new PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);
    // set the canvas width and height to fill the screen
    renderer.view.style.display = "block";
    // add render view to DOM
    document.body.appendChild(renderer.view);
    function onAssetsLoaded()
    {
        var dragon = new PIXI.Spine("data/dragonBonesData.json");
        var scale = 1;//window.innerHeight / 700;
        dragon.position.x = window.innerWidth/2;
        dragon.position.y =    window.innerHeight/2 + (450 * scale);
        dragon.scale.x = dragon.scale.y = scale
        dragon.state.setAnimationByName("flying", true);
        stage.addChild(dragon);
        var logo = PIXI.Sprite.fromImage("../../logo_small.png")
        stage.addChild(logo);
        logo.anchor.x = 1;
        logo.position.x = window.innerWidth
        logo.scale.x = logo.scale.y = 0.5;
        logo.position.y = window.innerHeight - 70;
        logo.interactive = true;
        logo.buttonMode = true;
        logo.click = logo.tap = function()
        {
            window.open("https://github.com/GoodBoyDigital/pixi.js", "_blank")
        }
    }
    requestAnimFrame(animate);
    function animate() {
        requestAnimFrame( animate );
        renderer.render(stage);
    }
    </script>
    </body>
</html>