import EventEmitter from 'eventemitter3'; import { Rectangle, Transform, RAD_TO_DEG, DEG_TO_RAD } from '@pixi/math'; import Bounds from './Bounds'; // _tempDisplayObjectParent = new DisplayObject(); /** * The base class for all objects that are rendered on the screen. * This is an abstract class and should not be used on its own rather it should be extended. * * @class * @extends EventEmitter * @memberof PIXI */ export default class DisplayObject extends EventEmitter { /** * */ constructor() { super(); this.tempDisplayObjectParent = null; // TODO: need to create Transform from factory /** * World transform and local transform of this object. * This will become read-only later, please do not assign anything there unless you know what are you doing. * * @member {PIXI.TransformBase} */ this.transform = new Transform(); /** * The opacity of the object. * * @member {number} */ this.alpha = 1; /** * The visibility of the object. If false the object will not be drawn, and * the updateTransform function will not be called. * * Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually. * * @member {boolean} */ this.visible = true; /** * Can this object be rendered, if false the object will not be drawn but the updateTransform * methods will still be called. * * Only affects recursive calls from parent. You can ask for bounds manually. * * @member {boolean} */ this.renderable = true; /** * The display object container that contains this display object. * * @member {PIXI.Container} * @readonly */ this.parent = null; /** * The multiplied alpha of the displayObject. * * @member {number} * @readonly */ this.worldAlpha = 1; /** * Which index in the children array the display component was before the previous zIndex sort. * Used by containers to help sort objects with the same zIndex, by using previous array index as the decider. * * @member {number} * @private * @readOnly */ this._lastSortedIndex = 0; /** * The zIndex of the displayObject. * A higher value will mean it will be rendered on top of other displayObjects within the same container. * * @member {number} * @private */ this._zIndex = 0; /** * The area the filter is applied to. This is used as more of an optimization * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle. * * Also works as an interaction mask. * * @member {PIXI.Rectangle} */ this.filterArea = null; /** * Sets the filters for the displayObject. * * IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. * To remove filters simply set this property to `'null'`. * * @member {PIXI.Filter[]} */ this.filters = null; this._enabledFilters = null; /** * The bounds object, this is used to calculate and store the bounds of the displayObject. * * @member {PIXI.Rectangle} * @private */ this._bounds = new Bounds(); this._boundsID = 0; this._lastBoundsID = -1; this._boundsRect = null; this._localBoundsRect = null; /** * The original, cached mask of the object. * * @member {PIXI.Graphics|PIXI.Sprite} * @private */ this._mask = null; /** * Fired when this DisplayObject is added to a Container. * * @event PIXI.DisplayObject#added * @param {PIXI.Container} container - The container added to. */ /** * Fired when this DisplayObject is removed from a Container. * * @event PIXI.DisplayObject#removed * @param {PIXI.Container} container - The container removed from. */ /** * If the object has been destroyed via destroy(). If true, it should not be used. * * @member {boolean} * @private * @readonly */ this._destroyed = false; } /** * @private * @member {PIXI.DisplayObject} */ get _tempDisplayObjectParent() { if (this.tempDisplayObjectParent === null) { this.tempDisplayObjectParent = new DisplayObject(); } return this.tempDisplayObjectParent; } /** * Updates the object transform for rendering. * * TODO - Optimization pass! */ updateTransform() { this.transform.updateTransform(this.parent.transform); // multiply the alphas.. this.worldAlpha = this.alpha * this.parent.worldAlpha; this._bounds.updateID++; } /** * Recursively updates transform of all objects from the root to this one * internal function for toLocal() */ _recursivePostUpdateTransform() { if (this.parent) { this.parent._recursivePostUpdateTransform(); this.transform.updateTransform(this.parent.transform); } else { this.transform.updateTransform(this._tempDisplayObjectParent.transform); } } /** * Retrieves the bounds of the displayObject as a rectangle object. * * @param {boolean} [skipUpdate] - Setting to `true` will stop the transforms of the scene graph from * being updated. This means the calculation returned MAY be out of date BUT will give you a * nice performance boost. * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation. * @return {PIXI.Rectangle} The rectangular bounding area. */ getBounds(skipUpdate, rect) { if (!skipUpdate) { if (!this.parent) { this.parent = this._tempDisplayObjectParent; this.updateTransform(); this.parent = null; } else { this._recursivePostUpdateTransform(); this.updateTransform(); } } if (this._boundsID !== this._lastBoundsID) { this.calculateBounds(); } if (!rect) { if (!this._boundsRect) { this._boundsRect = new Rectangle(); } rect = this._boundsRect; } return this._bounds.getRectangle(rect); } /** * Retrieves the local bounds of the displayObject as a rectangle object. * * @param {PIXI.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation. * @return {PIXI.Rectangle} The rectangular bounding area. */ getLocalBounds(rect) { const transformRef = this.transform; const parentRef = this.parent; this.parent = null; this.transform = this._tempDisplayObjectParent.transform; if (!rect) { if (!this._localBoundsRect) { this._localBoundsRect = new Rectangle(); } rect = this._localBoundsRect; } const bounds = this.getBounds(false, rect); this.parent = parentRef; this.transform = transformRef; return bounds; } /** * Calculates the global position of the display object. * * @param {PIXI.Point} position - The world origin to calculate from. * @param {PIXI.Point} [point] - A Point object in which to store the value, optional * (otherwise will create a new Point). * @param {boolean} [skipUpdate=false] - Should we skip the update transform. * @return {PIXI.Point} A point object representing the position of this object. */ toGlobal(position, point, skipUpdate = false) { if (!skipUpdate) { this._recursivePostUpdateTransform(); // this parent check is for just in case the item is a root object. // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly // this is mainly to avoid a parent check in the main loop. Every little helps for performance :) if (!this.parent) { this.parent = this._tempDisplayObjectParent; this.displayObjectUpdateTransform(); this.parent = null; } else { this.displayObjectUpdateTransform(); } } // don't need to update the lot return this.worldTransform.apply(position, point); } /** * Calculates the local position of the display object relative to another point. * * @param {PIXI.Point} position - The world origin to calculate from. * @param {PIXI.DisplayObject} [from] - The DisplayObject to calculate the global position from. * @param {PIXI.Point} [point] - A Point object in which to store the value, optional * (otherwise will create a new Point). * @param {boolean} [skipUpdate=false] - Should we skip the update transform * @return {PIXI.Point} A point object representing the position of this object */ toLocal(position, from, point, skipUpdate) { if (from) { position = from.toGlobal(position, point, skipUpdate); } if (!skipUpdate) { this._recursivePostUpdateTransform(); // this parent check is for just in case the item is a root object. // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly // this is mainly to avoid a parent check in the main loop. Every little helps for performance :) if (!this.parent) { this.parent = this._tempDisplayObjectParent; this.displayObjectUpdateTransform(); this.parent = null; } else { this.displayObjectUpdateTransform(); } } // simply apply the matrix.. return this.worldTransform.applyInverse(position, point); } /** * Renders the object using the WebGL renderer. * * @param {PIXI.Renderer} renderer - The renderer. */ render(renderer) // eslint-disable-line no-unused-vars { // OVERWRITE; } /** * Set the parent Container of this DisplayObject. * * @param {PIXI.Container} container - The Container to add this DisplayObject to. * @return {PIXI.Container} The Container that this DisplayObject was added to. */ setParent(container) { if (!container || !container.addChild) { throw new Error('setParent: Argument must be a Container'); } container.addChild(this); return container; } /** * Convenience function to set the position, scale, skew and pivot at once. * * @param {number} [x=0] - The X position * @param {number} [y=0] - The Y position * @param {number} [scaleX=1] - The X scale value * @param {number} [scaleY=1] - The Y scale value * @param {number} [rotation=0] - The rotation * @param {number} [skewX=0] - The X skew value * @param {number} [skewY=0] - The Y skew value * @param {number} [pivotX=0] - The X pivot value * @param {number} [pivotY=0] - The Y pivot value * @return {PIXI.DisplayObject} The DisplayObject instance */ setTransform(x = 0, y = 0, scaleX = 1, scaleY = 1, rotation = 0, skewX = 0, skewY = 0, pivotX = 0, pivotY = 0) { this.position.x = x; this.position.y = y; this.scale.x = !scaleX ? 1 : scaleX; this.scale.y = !scaleY ? 1 : scaleY; this.rotation = rotation; this.skew.x = skewX; this.skew.y = skewY; this.pivot.x = pivotX; this.pivot.y = pivotY; return this; } /** * Base destroy method for generic display objects. This will automatically * remove the display object from its parent Container as well as remove * all current event listeners and internal references. Do not use a DisplayObject * after calling `destroy()`. * */ destroy() { this.removeAllListeners(); if (this.parent) { this.parent.removeChild(this); } this.transform = null; this.parent = null; this._bounds = null; this._currentBounds = null; this._mask = null; this.filterArea = null; this.interactive = false; this.interactiveChildren = false; this._destroyed = true; } /** * The position of the displayObject on the x axis relative to the local coordinates of the parent. * An alias to position.x * * @member {number} */ get x() { return this.position.x; } set x(value) // eslint-disable-line require-jsdoc { this.transform.position.x = value; } /** * The position of the displayObject on the y axis relative to the local coordinates of the parent. * An alias to position.y * * @member {number} */ get y() { return this.position.y; } set y(value) // eslint-disable-line require-jsdoc { this.transform.position.y = value; } /** * Current transform of the object based on world (parent) factors. * * @member {PIXI.Matrix} * @readonly */ get worldTransform() { return this.transform.worldTransform; } /** * Current transform of the object based on local factors: position, scale, other stuff. * * @member {PIXI.Matrix} * @readonly */ get localTransform() { return this.transform.localTransform; } /** * The coordinate of the object relative to the local coordinates of the parent. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ get position() { return this.transform.position; } set position(value) // eslint-disable-line require-jsdoc { this.transform.position.copyFrom(value); } /** * The scale factor of the object. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ get scale() { return this.transform.scale; } set scale(value) // eslint-disable-line require-jsdoc { this.transform.scale.copyFrom(value); } /** * The pivot point of the displayObject that it rotates around. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ get pivot() { return this.transform.pivot; } set pivot(value) // eslint-disable-line require-jsdoc { this.transform.pivot.copyFrom(value); } /** * The skew factor for the object in radians. * Assignment by value since pixi-v4. * * @member {PIXI.ObservablePoint} */ get skew() { return this.transform.skew; } set skew(value) // eslint-disable-line require-jsdoc { this.transform.skew.copyFrom(value); } /** * The rotation of the object in radians. * 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees. * * @member {number} */ get rotation() { return this.transform.rotation; } set rotation(value) // eslint-disable-line require-jsdoc { this.transform.rotation = value; } /** * The angle of the object in degrees. * 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees. * * @member {number} */ get angle() { return this.transform.rotation * RAD_TO_DEG; } set angle(value) // eslint-disable-line require-jsdoc { this.transform.rotation = value * DEG_TO_RAD; } /** * The zIndex of the displayObject. * If a container has the sortableChildren property set to true, children will be automatically * sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, * and thus rendered on top of other displayObjects within the same container. * * @member {number} */ get zIndex() { return this._zIndex; } set zIndex(value) // eslint-disable-line require-jsdoc { this._zIndex = value; if (this.parent) { this.parent.sortDirty = true; } } /** * Indicates if the object is globally visible. * * @member {boolean} * @readonly */ get worldVisible() { let item = this; do { if (!item.visible) { return false; } item = item.parent; } while (item); return true; } /** * Sets a mask for the displayObject. A mask is an object that limits the visibility of an * object to the shape of the mask applied to it. In PIXI a regular mask must be a * {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it * utilities shape clipping. To remove a mask, set this property to `null`. * * For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask. * @example * const graphics = new PIXI.Graphics(); * graphics.beginFill(0xFF3300); * graphics.drawRect(50, 250, 100, 100); * graphics.endFill(); * * const sprite = new PIXI.Sprite(texture); * sprite.mask = graphics; * @todo At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask. * * @member {PIXI.Graphics|PIXI.Sprite} */ get mask() { return this._mask; } set mask(value) // eslint-disable-line require-jsdoc { if (this._mask) { this._mask.renderable = true; this._mask.isMask = false; } this._mask = value; if (this._mask) { this._mask.renderable = false; this._mask.isMask = true; } } } // performance increase to avoid using call.. (10x faster) DisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform;