/** * Default property values of interactive objects * Used by {@link PIXI.interaction.InteractionManager} to automatically give all DisplayObjects these properties * * @mixin * @name interactiveTarget * @memberof PIXI.interaction * @example * function MyObject() {} * * Object.assign( * MyObject.prototype, * PIXI.interaction.interactiveTarget * ); */ export default { /** * Determines if the displayObject be clicked/touched * * @inner {boolean} */ interactive: false, /** * Determines if the children to the displayObject can be clicked/touched * Setting this to false allows pixi to bypass a recursive hitTest function * * @inner {boolean} */ interactiveChildren: true, /** * Interaction shape. Children will be hit first, then this shape will be checked. * Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds. * * @inner {PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.RoundedRectangle} */ hitArea: null, /** * If enabled, the mouse cursor will change when hovered over the displayObject if it is interactive * * @inner {boolean} */ buttonMode: false, /** * If buttonMode is enabled, this defines what CSS cursor property is used when the mouse cursor * is hovered over the displayObject * * @see https://developer.mozilla.org/en/docs/Web/CSS/cursor * * @inner {string} */ defaultCursor: 'pointer', // some internal checks.. /** * Internal check to detect if the mouse cursor is hovered over the displayObject * * @inner {boolean} * @private */ _over: false, /** * Internal check to detect if the left mouse button is pressed on the displayObject * * @inner {boolean} * @private */ _isLeftDown: false, /** * Internal check to detect if the right mouse button is pressed on the displayObject * * @inner {boolean} * @private */ _isRightDown: false, /** * Internal check to detect if the pointer cursor is hovered over the displayObject * * @inner {boolean} * @private */ _pointerOver: false, /** * Internal check to detect if the pointer is down on the displayObject * * @inner {boolean} * @private */ _pointerDown: false, /** * Internal check to detect if a user has touched the displayObject * * @inner {boolean} * @private */ _touchDown: false, };