import Shader from '../../core/Shader'; const glslify = require('glslify'); // eslint-disable-line no-undef /** * @class * @extends PIXI.Shader * @memberof PIXI.mesh */ export default class TilingShader extends Shader { /** * @param {WebGLRenderingContext} gl - The WebGL rendering context. */ constructor(gl) { super( gl, glslify('./tilingSprite.vert'), glslify('./tilingSprite.frag') ); } }