import * as core from '../../core'; const TEMP_RECT = new core.Rectangle(); const BYTES_PER_PIXEL = 4; /** * The extract manager provides functionality to export content from the renderers. * * @class * @memberof PIXI */ export default class WebGLExtract { /** * @param {PIXI.WebGLRenderer} renderer - A reference to the current renderer */ constructor(renderer) { this.renderer = renderer; renderer.extract = this; } /** * Will return a HTML Image of the target * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {HTMLImageElement} HTML Image of the target */ image(target) { const image = new Image(); image.src = this.base64(target); return image; } /** * Will return a a base64 encoded string of this target. It works by calling * `WebGLExtract.getCanvas` and then running toDataURL on that. * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {string} A base64 encoded string of the texture. */ base64(target) { return this.canvas(target).toDataURL(); } /** * Creates a Canvas element, renders this target to it and then returns it. * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {HTMLCanvasElement} A Canvas element with the texture rendered on. */ canvas(target) { const renderer = this.renderer; let textureBuffer; let resolution; let frame; let flipY = false; let renderTexture; if (target) { if (target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = this.renderer.generateTexture(target); } } if (renderTexture) { textureBuffer = renderTexture.baseTexture._glRenderTargets[this.renderer.CONTEXT_UID]; resolution = textureBuffer.resolution; frame = renderTexture.frame; flipY = false; } else { textureBuffer = this.renderer.rootRenderTarget; resolution = textureBuffer.resolution; flipY = true; frame = TEMP_RECT; frame.width = textureBuffer.size.width; frame.height = textureBuffer.size.height; } const width = frame.width * resolution; const height = frame.height * resolution; const canvasBuffer = new core.CanvasRenderTarget(width, height); if (textureBuffer) { // bind the buffer renderer.bindRenderTarget(textureBuffer); // set up an array of pixels const webglPixels = new Uint8Array(BYTES_PER_PIXEL * width * height); // read pixels to the array const gl = renderer.gl; gl.readPixels( frame.x * resolution, frame.y * resolution, width, height, gl.RGBA, gl.UNSIGNED_BYTE, webglPixels ); // add the pixels to the canvas const canvasData = canvasBuffer.context.getImageData(0, 0, width, height); canvasData.data.set(webglPixels); canvasBuffer.context.putImageData(canvasData, 0, 0); // pulling pixels if (flipY) { canvasBuffer.context.scale(1, -1); canvasBuffer.context.drawImage(canvasBuffer.canvas, 0, -height); } } // send the canvas back.. return canvasBuffer.canvas; } /** * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA * order, with integer values between 0 and 255 (included). * * @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture * to convert. If left empty will use use the main renderer * @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture */ pixels(target) { const renderer = this.renderer; let textureBuffer; let resolution; let frame; let renderTexture; if (target) { if (target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = this.renderer.generateTexture(target); } } if (renderTexture) { textureBuffer = renderTexture.baseTexture._glRenderTargets[this.renderer.CONTEXT_UID]; resolution = textureBuffer.resolution; frame = renderTexture.frame; } else { textureBuffer = this.renderer.rootRenderTarget; resolution = textureBuffer.resolution; frame = TEMP_RECT; frame.width = textureBuffer.size.width; frame.height = textureBuffer.size.height; } const width = frame.width * resolution; const height = frame.height * resolution; const webglPixels = new Uint8Array(BYTES_PER_PIXEL * width * height); if (textureBuffer) { // bind the buffer renderer.bindRenderTarget(textureBuffer); // read pixels to the array const gl = renderer.gl; gl.readPixels( frame.x * resolution, frame.y * resolution, width, height, gl.RGBA, gl.UNSIGNED_BYTE, webglPixels ); } return webglPixels; } /** * Destroys the extract * */ destroy() { this.renderer.extract = null; this.renderer = null; } } core.WebGLRenderer.registerPlugin('extract', WebGLExtract);