import CanvasRenderer from '../../renderers/canvas/CanvasRenderer'; import { SHAPES } from '../../const'; /** * @author Mat Groves * * Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/ * for creating the original pixi version! * Also a thanks to https://github.com/bchevalier for tweaking the tint and alpha so that they * now share 4 bytes on the vertex buffer * * Heavily inspired by LibGDX's CanvasGraphicsRenderer: * https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/CanvasGraphicsRenderer.java */ /** * Renderer dedicated to drawing and batching graphics objects. * * @class * @private * @memberof PIXI * @extends PIXI.ObjectRenderer */ export default class CanvasGraphicsRenderer { /** * @param {PIXI.CanvasRenderer} renderer - The current PIXI renderer. */ constructor(renderer) { this.renderer = renderer; } /** * Renders a Graphics object to a canvas. * * @param {PIXI.Graphics} graphics - the actual graphics object to render * @param {CanvasRenderingContext2D} context - the 2d drawing method of the canvas */ render(graphics) { const renderer = this.renderer; const context = renderer.context; const worldAlpha = graphics.worldAlpha; const transform = graphics.transform.worldTransform; const resolution = renderer.resolution; // if the tint has changed, set the graphics object to dirty. if (this._prevTint !== this.tint) { this.dirty = true; } context.setTransform( transform.a * resolution, transform.b * resolution, transform.c * resolution, transform.d * resolution, transform.tx * resolution, transform.ty * resolution ); if (graphics.dirty) { this.updateGraphicsTint(graphics); graphics.dirty = false; } renderer.setBlendMode(graphics.blendMode); for (let i = 0; i < graphics.graphicsData.length; i++) { const data = graphics.graphicsData[i]; const shape = data.shape; const fillColor = data._fillTint; const lineColor = data._lineTint; context.lineWidth = data.lineWidth; if (data.type === SHAPES.POLY) { context.beginPath(); this.renderPolygon(shape.points, shape.closed, context); for (let j = 0; j < data.holes.length; j++) { this.renderPolygon(data.holes[j].points, true, context); } if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = `#${(`00000${(fillColor | 0).toString(16)}`).substr(-6)}`; context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = `#${(`00000${(lineColor | 0).toString(16)}`).substr(-6)}`; context.stroke(); } } else if (data.type === SHAPES.RECT) { if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = `#${(`00000${(fillColor | 0).toString(16)}`).substr(-6)}`; context.fillRect(shape.x, shape.y, shape.width, shape.height); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = `#${(`00000${(lineColor | 0).toString(16)}`).substr(-6)}`; context.strokeRect(shape.x, shape.y, shape.width, shape.height); } } else if (data.type === SHAPES.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = `#${(`00000${(fillColor | 0).toString(16)}`).substr(-6)}`; context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = `#${(`00000${(lineColor | 0).toString(16)}`).substr(-6)}`; context.stroke(); } } else if (data.type === SHAPES.ELIP) { // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas const w = shape.width * 2; const h = shape.height * 2; const x = shape.x - (w / 2); const y = shape.y - (h / 2); context.beginPath(); const kappa = 0.5522848; const ox = (w / 2) * kappa; // control point offset horizontal const oy = (h / 2) * kappa; // control point offset vertical const xe = x + w; // x-end const ye = y + h; // y-end const xm = x + (w / 2); // x-middle const ym = y + (h / 2); // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = `#${(`00000${(fillColor | 0).toString(16)}`).substr(-6)}`; context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = `#${(`00000${(lineColor | 0).toString(16)}`).substr(-6)}`; context.stroke(); } } else if (data.type === SHAPES.RREC) { const rx = shape.x; const ry = shape.y; const width = shape.width; const height = shape.height; let radius = shape.radius; const maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = `#${(`00000${(fillColor | 0).toString(16)}`).substr(-6)}`; context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeStyle = `#${(`00000${(lineColor | 0).toString(16)}`).substr(-6)}`; context.stroke(); } } } } /** * Updates the tint of a graphics object * * @private * @param {PIXI.Graphics} graphics - the graphics that will have its tint updated */ updateGraphicsTint(graphics) { graphics._prevTint = graphics.tint; const tintR = ((graphics.tint >> 16) & 0xFF) / 255; const tintG = ((graphics.tint >> 8) & 0xFF) / 255; const tintB = (graphics.tint & 0xFF) / 255; for (let i = 0; i < graphics.graphicsData.length; ++i) { const data = graphics.graphicsData[i]; const fillColor = data.fillColor | 0; const lineColor = data.lineColor | 0; // super inline cos im an optimization NAZI :) data._fillTint = ( (((fillColor >> 16) & 0xFF) / 255 * tintR * 255 << 16) + (((fillColor >> 8) & 0xFF) / 255 * tintG * 255 << 8) + (((fillColor & 0xFF) / 255) * tintB * 255) ); data._lineTint = ( (((lineColor >> 16) & 0xFF) / 255 * tintR * 255 << 16) + (((lineColor >> 8) & 0xFF) / 255 * tintG * 255 << 8) + (((lineColor & 0xFF) / 255) * tintB * 255) ); } } /** * Renders a polygon. * * @param {PIXI.Point[]} points - The points to render * @param {boolean} close - Should the polygon be closed * @param {CanvasRenderingContext2D} context - The rendering context to use */ renderPolygon(points, close, context) { context.moveTo(points[0], points[1]); for (let j = 1; j < points.length / 2; ++j) { context.lineTo(points[j * 2], points[(j * 2) + 1]); } if (close) { context.closePath(); } } /** * destroy graphics object * */ destroy() { this.renderer = null; } } CanvasRenderer.registerPlugin('graphics', CanvasGraphicsRenderer);