import { GLShader } from 'pixi-gl-core'; import { PRECISION } from './const'; function checkPrecision(src) { if (src instanceof Array) { if (src[0].substring(0, 9) !== 'precision') { const copy = src.slice(0); copy.unshift(`precision ${PRECISION.DEFAULT} float;`); return copy; } } else if (src.substring(0, 9) !== 'precision') { return `precision ${PRECISION.DEFAULT} float;\n${src}`; } return src; } /** * Wrapper class, webGL Shader for Pixi. * Adds precision string if vertexSrc or fragmentSrc have no mention of it. * * @class * @memberof PIXI */ export default class Shader extends GLShader { /** * * @param {WebGLRenderingContext} gl - The current WebGL rendering context * @param {string|string[]} vertexSrc - The vertex shader source as an array of strings. * @param {string|string[]} fragmentSrc - The fragment shader source as an array of strings. */ constructor(gl, vertexSrc, fragmentSrc) { super(gl, checkPrecision(vertexSrc), checkPrecision(fragmentSrc)); } }