var utils = require('../utils'), DisplayObject = require('./DisplayObject'); /** * A Container represents a collection of display objects. * It is the base class of all display objects that act as a container for other objects. * *```js * var container = new PIXI.Container(); * container.addChild(sprite); * ``` * @class * @extends PIXI.DisplayObject * @memberof PIXI */ function Container() { DisplayObject.call(this); /** * The array of children of this container. * * @member {PIXI.DisplayObject[]} * @readonly */ this.children = []; } // constructor Container.prototype = Object.create(DisplayObject.prototype); Container.prototype.constructor = Container; module.exports = Container; Object.defineProperties(Container.prototype, { /** * The width of the Container, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof PIXI.Container# */ width: { get: function () { return this.scale.x * this.getLocalBounds().width; }, set: function (value) { var width = this.getLocalBounds().width; if (width !== 0) { this.scale.x = value / width; } else { this.scale.x = 1; } this._width = value; } }, /** * The height of the Container, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof PIXI.Container# */ height: { get: function () { return this.scale.y * this.getLocalBounds().height; }, set: function (value) { var height = this.getLocalBounds().height; if (height !== 0) { this.scale.y = value / height ; } else { this.scale.y = 1; } this._height = value; } } }); /** * Overridable method that can be used by Container subclasses whenever the children array is modified * * @private */ Container.prototype.onChildrenChange = function () {}; /** * Adds a child or multiple children to the container. * * Multple items can be added like so: `myContainer.addChild(thinkOne, thingTwo, thingThree)` * @param child {...PIXI.DisplayObject} The DisplayObject(s) to add to the container * @return {PIXI.DisplayObject} The first child that was added. */ Container.prototype.addChild = function (child) { var argumentsLength = arguments.length; // if there is only one argument we can bypass looping through the them if(argumentsLength > 1) { // loop through the arguments property and add all children // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes for (var i = 0; i < argumentsLength; i++) { this.addChild( arguments[i] ); } } else { // if the child has a parent then lets remove it as Pixi objects can only exist in one place if (child.parent) { child.parent.removeChild(child); } child.parent = this; // ensure a transform will be recalculated.. this.transform._parentID = -1; this.children.push(child); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(this.children.length-1); child.emit('added', this); } return child; }; /** * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown * * @param child {PIXI.DisplayObject} The child to add * @param index {number} The index to place the child in * @return {PIXI.DisplayObject} The child that was added. */ Container.prototype.addChildAt = function (child, index) { if (index >= 0 && index <= this.children.length) { if (child.parent) { child.parent.removeChild(child); } child.parent = this; this.children.splice(index, 0, child); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('added', this); return child; } else { throw new Error(child + 'addChildAt: The index '+ index +' supplied is out of bounds ' + this.children.length); } }; /** * Swaps the position of 2 Display Objects within this container. * * @param child {PIXI.DisplayObject} First display object to swap * @param child2 {PIXI.DisplayObject} Second display object to swap */ Container.prototype.swapChildren = function (child, child2) { if (child === child2) { return; } var index1 = this.getChildIndex(child); var index2 = this.getChildIndex(child2); if (index1 < 0 || index2 < 0) { throw new Error('swapChildren: Both the supplied DisplayObjects must be children of the caller.'); } this.children[index1] = child2; this.children[index2] = child; this.onChildrenChange(index1 < index2 ? index1 : index2); }; /** * Returns the index position of a child DisplayObject instance * * @param child {PIXI.DisplayObject} The DisplayObject instance to identify * @return {number} The index position of the child display object to identify */ Container.prototype.getChildIndex = function (child) { var index = this.children.indexOf(child); if (index === -1) { throw new Error('The supplied DisplayObject must be a child of the caller'); } return index; }; /** * Changes the position of an existing child in the display object container * * @param child {PIXI.DisplayObject} The child DisplayObject instance for which you want to change the index number * @param index {number} The resulting index number for the child display object */ Container.prototype.setChildIndex = function (child, index) { if (index < 0 || index >= this.children.length) { throw new Error('The supplied index is out of bounds'); } var currentIndex = this.getChildIndex(child); utils.removeItems(this.children, currentIndex, 1); // remove from old position this.children.splice(index, 0, child); //add at new position this.onChildrenChange(index); }; /** * Returns the child at the specified index * * @param index {number} The index to get the child at * @return {PIXI.DisplayObject} The child at the given index, if any. */ Container.prototype.getChildAt = function (index) { if (index < 0 || index >= this.children.length) { throw new Error('getChildAt: Supplied index ' + index + ' does not exist in the child list, or the supplied DisplayObject is not a child of the caller'); } return this.children[index]; }; /** * Removes a child from the container. * * @param child {PIXI.DisplayObject} The DisplayObject to remove * @return {PIXI.DisplayObject} The child that was removed. */ Container.prototype.removeChild = function (child) { var argumentsLength = arguments.length; // if there is only one argument we can bypass looping through the them if(argumentsLength > 1) { // loop through the arguments property and add all children // use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes for (var i = 0; i < argumentsLength; i++) { this.removeChild( arguments[i] ); } } else { var index = this.children.indexOf(child); if (index === -1) { return; } child.parent = null; utils.removeItems(this.children, index, 1); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('removed', this); } return child; }; /** * Removes a child from the specified index position. * * @param index {number} The index to get the child from * @return {PIXI.DisplayObject} The child that was removed. */ Container.prototype.removeChildAt = function (index) { var child = this.getChildAt(index); child.parent = null; utils.removeItems(this.children, index, 1); // TODO - lets either do all callbacks or all events.. not both! this.onChildrenChange(index); child.emit('removed', this); return child; }; /** * Removes all children from this container that are within the begin and end indexes. * * @param [beginIndex=0] {number} The beginning position. * @param [endIndex=this.children.length] {number} The ending position. Default value is size of the container. */ Container.prototype.removeChildren = function (beginIndex, endIndex) { var begin = beginIndex || 0; var end = typeof endIndex === 'number' ? endIndex : this.children.length; var range = end - begin; var removed, i; if (range > 0 && range <= end) { removed = this.children.splice(begin, range); for (i = 0; i < removed.length; ++i) { removed[i].parent = null; } this.onChildrenChange(beginIndex); for (i = 0; i < removed.length; ++i) { removed[i].emit('removed', this); } return removed; } else if (range === 0 && this.children.length === 0) { return []; } else { throw new RangeError('removeChildren: numeric values are outside the acceptable range.'); } }; /* * Updates the transform on all children of this container for rendering * * @private */ Container.prototype.updateTransform = function () { this._boundsID++; if (!this.visible) { return; } this.transform.updateTransform(this.parent.transform); //TODO: check render flags, how to process stuff here this.worldAlpha = this.alpha * this.parent.worldAlpha; for (var i = 0, j = this.children.length; i < j; ++i) { this.children[i].updateTransform(); } }; // performance increase to avoid using call.. (10x faster) Container.prototype.containerUpdateTransform = Container.prototype.updateTransform; Container.prototype.calculateBounds = function () { this._bounds.clear(); if(!this.visible) { return; } this._calculateBounds(); for (var i = 0; i < this.children.length; i++) { var child = this.children[i]; child.calculateBounds(); this._bounds.addBounds(child._bounds); } this._boundsID = this._lastBoundsID; }; Container.prototype._calculateBounds = function () { //FILL IN// }; /** * Renders the object using the WebGL renderer * * @param renderer {PIXI.WebGLRenderer} The renderer */ Container.prototype.renderWebGL = function (renderer) { // if the object is not visible or the alpha is 0 then no need to render this element if (!this.visible || this.worldAlpha <= 0 || !this.renderable) { return; } // do a quick check to see if this element has a mask or a filter. if (this._mask || this._filters) { this.renderAdvancedWebGL(renderer); } else { this._renderWebGL(renderer); // simple render children! for (var i = 0, j = this.children.length; i < j; ++i) { this.children[i].renderWebGL(renderer); } } }; Container.prototype.renderAdvancedWebGL = function (renderer) { renderer.currentRenderer.flush(); var filters = this._filters; var mask = this._mask; var i, j; // push filter first as we need to ensure the stencil buffer is correct for any masking if ( filters ) { if(!this._enabledFilters) { this._enabledFilters = []; } this._enabledFilters.length = 0; for (i = 0; i < filters.length; i++) { if(filters[i].enabled) { this._enabledFilters.push( filters[i] ); } } if( this._enabledFilters.length ) { renderer.filterManager.pushFilter(this, this._enabledFilters); } } if ( mask ) { renderer.maskManager.pushMask(this, this._mask); } renderer.currentRenderer.start(); // add this object to the batch, only rendered if it has a texture. this._renderWebGL(renderer); // now loop through the children and make sure they get rendered for (i = 0, j = this.children.length; i < j; i++) { this.children[i].renderWebGL(renderer); } renderer.currentRenderer.flush(); if ( mask ) { renderer.maskManager.popMask(this, this._mask); } if ( this._enabledFilters.length ) { renderer.filterManager.popFilter(); } renderer.currentRenderer.start(); }; /** * To be overridden by the subclass * * @param renderer {PIXI.WebGLRenderer} The renderer * @private */ Container.prototype._renderWebGL = function (renderer) // jshint unused:false { // this is where content itself gets rendered... }; /** * To be overridden by the subclass * * @param renderer {PIXI.CanvasRenderer} The renderer * @private */ Container.prototype._renderCanvas = function (renderer) // jshint unused:false { // this is where content itself gets rendered... }; /** * Renders the object using the Canvas renderer * * @param renderer {PIXI.CanvasRenderer} The renderer */ Container.prototype.renderCanvas = function (renderer) { // if not visible or the alpha is 0 then no need to render this if (!this.visible || this.alpha <= 0 || !this.renderable) { return; } if (this._mask) { renderer.maskManager.pushMask(this._mask); } this._renderCanvas(renderer); for (var i = 0, j = this.children.length; i < j; ++i) { this.children[i].renderCanvas(renderer); } if (this._mask) { renderer.maskManager.popMask(renderer); } }; /** * Destroys the container * @param [options] {object|boolean} Options parameter. A boolean will act as if all options have been set to that value * @param [options.children=false] {boolean} if set to true, all the children will have their destroy * method called as well. 'options' will be passed on to those calls. */ Container.prototype.destroy = function (options) { DisplayObject.prototype.destroy.call(this); var destroyChildren = typeof options === 'boolean' ? options : options && options.children; if (destroyChildren) { for (var i = 0, j = this.children.length; i < j; ++i) { this.children[i].destroy(options); } } this.removeChildren(); this.children = null; };