var core = require('../../core'); var fs = require('fs'); /** * This filter applies a twist effect making display objects appear twisted in the given direction. * * @class * @extends AbstractFilter * @memberof PIXI.filters */ function TwistFilter() { core.AbstractFilter.call(this, // vertex shader null, // fragment shader fs.readFileSync(__dirname + '/twist.frag', 'utf8'), // custom uniforms { radius: { type: '1f', value: 0.5 }, angle: { type: '1f', value: 5 }, offset: { type: 'v2', value: { x: 0.5, y: 0.5 } } } ); } TwistFilter.prototype = Object.create(core.AbstractFilter.prototype); TwistFilter.prototype.constructor = TwistFilter; module.exports = TwistFilter; Object.defineProperties(TwistFilter.prototype, { /** * This point describes the the offset of the twist. * * @member {Point} * @memberof TwistFilter# */ offset: { get: function () { return this.uniforms.offset.value; }, set: function (value) { this.uniforms.offset.value = value; } }, /** * This radius of the twist. * * @member {number} * @memberof TwistFilter# */ radius: { get: function () { return this.uniforms.radius.value; }, set: function (value) { this.uniforms.radius.value = value; } }, /** * This angle of the twist. * * @member {number} * @memberof TwistFilter# */ angle: { get: function () { return this.uniforms.angle.value; }, set: function (value) { this.uniforms.angle.value = value; } } });