'use strict';
exports.__esModule = true;
var _core = require('../../core');
var core = _interopRequireWildcard(_core);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var TEMP_RECT = new core.Rectangle();
/**
* The extract manager provides functionality to export content from the renderers.
*
* @class
* @memberof PIXI
*/
var CanvasExtract = function () {
/**
* @param {PIXI.CanvasRenderer} renderer - A reference to the current renderer
*/
function CanvasExtract(renderer) {
_classCallCheck(this, CanvasExtract);
this.renderer = renderer;
/**
* Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture
*
* @member {PIXI.CanvasExtract} extract
* @memberof PIXI.CanvasRenderer#
* @see PIXI.CanvasExtract
*/
renderer.extract = this;
}
/**
* Will return a HTML Image of the target
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {HTMLImageElement} HTML Image of the target
*/
CanvasExtract.prototype.image = function image(target) {
var image = new Image();
image.src = this.base64(target);
return image;
};
/**
* Will return a a base64 encoded string of this target. It works by calling
* `CanvasExtract.getCanvas` and then running toDataURL on that.
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {string} A base64 encoded string of the texture.
*/
CanvasExtract.prototype.base64 = function base64(target) {
return this.canvas(target).toDataURL();
};
/**
* Creates a Canvas element, renders this target to it and then returns it.
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {HTMLCanvasElement} A Canvas element with the texture rendered on.
*/
CanvasExtract.prototype.canvas = function canvas(target) {
var renderer = this.renderer;
var context = void 0;
var resolution = void 0;
var frame = void 0;
var renderTexture = void 0;
if (target) {
if (target instanceof core.RenderTexture) {
renderTexture = target;
} else {
renderTexture = renderer.generateTexture(target);
}
}
if (renderTexture) {
context = renderTexture.baseTexture._canvasRenderTarget.context;
resolution = renderTexture.baseTexture._canvasRenderTarget.resolution;
frame = renderTexture.frame;
} else {
context = renderer.rootContext;
frame = TEMP_RECT;
frame.width = this.renderer.width;
frame.height = this.renderer.height;
}
var width = frame.width * resolution;
var height = frame.height * resolution;
var canvasBuffer = new core.CanvasRenderTarget(width, height);
var canvasData = context.getImageData(frame.x * resolution, frame.y * resolution, width, height);
canvasBuffer.context.putImageData(canvasData, 0, 0);
// send the canvas back..
return canvasBuffer.canvas;
};
/**
* Will return a one-dimensional array containing the pixel data of the entire texture in RGBA
* order, with integer values between 0 and 255 (included).
*
* @param {PIXI.DisplayObject|PIXI.RenderTexture} target - A displayObject or renderTexture
* to convert. If left empty will use use the main renderer
* @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture
*/
CanvasExtract.prototype.pixels = function pixels(target) {
var renderer = this.renderer;
var context = void 0;
var resolution = void 0;
var frame = void 0;
var renderTexture = void 0;
if (target) {
if (target instanceof core.RenderTexture) {
renderTexture = target;
} else {
renderTexture = renderer.generateTexture(target);
}
}
if (renderTexture) {
context = renderTexture.baseTexture._canvasRenderTarget.context;
resolution = renderTexture.baseTexture._canvasRenderTarget.resolution;
frame = renderTexture.frame;
} else {
context = renderer.rootContext;
frame = TEMP_RECT;
frame.width = renderer.width;
frame.height = renderer.height;
}
return context.getImageData(0, 0, frame.width * resolution, frame.height * resolution).data;
};
/**
* Destroys the extract
*
*/
CanvasExtract.prototype.destroy = function destroy() {
this.renderer.extract = null;
this.renderer = null;
};
return CanvasExtract;
}();
exports.default = CanvasExtract;
core.CanvasRenderer.registerPlugin('extract', CanvasExtract);
//# sourceMappingURL=CanvasExtract.js.map