'use strict';
exports.__esModule = true;
var _WebGLManager2 = require('./WebGLManager');
var _WebGLManager3 = _interopRequireDefault(_WebGLManager2);
var _SpriteMaskFilter = require('../filters/spriteMask/SpriteMaskFilter');
var _SpriteMaskFilter2 = _interopRequireDefault(_SpriteMaskFilter);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* @class
* @extends PIXI.WebGLManager
* @memberof PIXI
*/
var MaskManager = function (_WebGLManager) {
_inherits(MaskManager, _WebGLManager);
/**
* @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.
*/
function MaskManager(renderer) {
_classCallCheck(this, MaskManager);
// TODO - we don't need both!
var _this = _possibleConstructorReturn(this, _WebGLManager.call(this, renderer));
_this.scissor = false;
_this.scissorData = null;
_this.scissorRenderTarget = null;
_this.enableScissor = true;
_this.alphaMaskPool = [];
_this.alphaMaskIndex = 0;
return _this;
}
/**
* Applies the Mask and adds it to the current filter stack.
*
* @param {PIXI.DisplayObject} target - Display Object to push the mask to
* @param {PIXI.Sprite|PIXI.Graphics} maskData - The masking data.
*/
MaskManager.prototype.pushMask = function pushMask(target, maskData) {
if (maskData.texture) {
this.pushSpriteMask(target, maskData);
} else if (this.enableScissor && !this.scissor && !this.renderer.stencilManager.stencilMaskStack.length && maskData.isFastRect()) {
var matrix = maskData.worldTransform;
var rot = Math.atan2(matrix.b, matrix.a);
// use the nearest degree!
rot = Math.round(rot * (180 / Math.PI));
if (rot % 90) {
this.pushStencilMask(maskData);
} else {
this.pushScissorMask(target, maskData);
}
} else {
this.pushStencilMask(maskData);
}
};
/**
* Removes the last mask from the mask stack and doesn't return it.
*
* @param {PIXI.DisplayObject} target - Display Object to pop the mask from
* @param {PIXI.Sprite|PIXI.Graphics} maskData - The masking data.
*/
MaskManager.prototype.popMask = function popMask(target, maskData) {
if (maskData.texture) {
this.popSpriteMask(target, maskData);
} else if (this.enableScissor && !this.renderer.stencilManager.stencilMaskStack.length) {
this.popScissorMask(target, maskData);
} else {
this.popStencilMask(target, maskData);
}
};
/**
* Applies the Mask and adds it to the current filter stack.
*
* @param {PIXI.RenderTarget} target - Display Object to push the sprite mask to
* @param {PIXI.Sprite} maskData - Sprite to be used as the mask
*/
MaskManager.prototype.pushSpriteMask = function pushSpriteMask(target, maskData) {
var alphaMaskFilter = this.alphaMaskPool[this.alphaMaskIndex];
if (!alphaMaskFilter) {
alphaMaskFilter = this.alphaMaskPool[this.alphaMaskIndex] = [new _SpriteMaskFilter2.default(maskData)];
}
alphaMaskFilter[0].resolution = this.renderer.resolution;
alphaMaskFilter[0].maskSprite = maskData;
// TODO - may cause issues!
target.filterArea = maskData.getBounds(true);
this.renderer.filterManager.pushFilter(target, alphaMaskFilter);
this.alphaMaskIndex++;
};
/**
* Removes the last filter from the filter stack and doesn't return it.
*
*/
MaskManager.prototype.popSpriteMask = function popSpriteMask() {
this.renderer.filterManager.popFilter();
this.alphaMaskIndex--;
};
/**
* Applies the Mask and adds it to the current filter stack.
*
* @param {PIXI.Sprite|PIXI.Graphics} maskData - The masking data.
*/
MaskManager.prototype.pushStencilMask = function pushStencilMask(maskData) {
this.renderer.currentRenderer.stop();
this.renderer.stencilManager.pushStencil(maskData);
};
/**
* Removes the last filter from the filter stack and doesn't return it.
*
*/
MaskManager.prototype.popStencilMask = function popStencilMask() {
this.renderer.currentRenderer.stop();
this.renderer.stencilManager.popStencil();
};
/**
*
* @param {PIXI.DisplayObject} target - Display Object to push the mask to
* @param {PIXI.Graphics} maskData - The masking data.
*/
MaskManager.prototype.pushScissorMask = function pushScissorMask(target, maskData) {
maskData.renderable = true;
var renderTarget = this.renderer._activeRenderTarget;
var bounds = maskData.getBounds();
bounds.fit(renderTarget.size);
maskData.renderable = false;
this.renderer.gl.enable(this.renderer.gl.SCISSOR_TEST);
var resolution = this.renderer.resolution;
this.renderer.gl.scissor(bounds.x * resolution, (renderTarget.root ? renderTarget.size.height - bounds.y - bounds.height : bounds.y) * resolution, bounds.width * resolution, bounds.height * resolution);
this.scissorRenderTarget = renderTarget;
this.scissorData = maskData;
this.scissor = true;
};
/**
*
*
*/
MaskManager.prototype.popScissorMask = function popScissorMask() {
this.scissorRenderTarget = null;
this.scissorData = null;
this.scissor = false;
// must be scissor!
var gl = this.renderer.gl;
gl.disable(gl.SCISSOR_TEST);
};
return MaskManager;
}(_WebGLManager3.default);
exports.default = MaskManager;
//# sourceMappingURL=MaskManager.js.map