var AbstractFilter = require('./AbstractFilter');
/**
* An RGB Split Filter.
*
* @class
* @extends AbstractFilter
* @namespace PIXI
*/
function RGBSplitFilter() {
AbstractFilter.call(this);
this.passes = [this];
// set the uniforms
this.uniforms = {
red: { type: '2f', value: { x: 20, y: 20 } },
green: { type: '2f', value: { x: -20, y: 20 } },
blue: { type: '2f', value: { x: 20, y: -20 } },
dimensions: { type: '4fv', value: [0, 0, 0, 0] }
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform vec2 red;',
'uniform vec2 green;',
'uniform vec2 blue;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
'void main(void) {',
' gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;',
' gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;',
' gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;',
' gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;',
'}'
];
}
RGBSplitFilter.prototype = Object.create(AbstractFilter.prototype);
RGBSplitFilter.prototype.constructor = RGBSplitFilter;
module.exports = RGBSplitFilter;
Object.defineProperties(RGBSplitFilter.prototype, {
/**
* Red channel offset.
*
* @member {Point}
* @memberof RGBSplitFilter#
*/
red: {
get: function () {
return this.uniforms.red.value;
},
set: function (value) {
this.uniforms.red.value = value;
}
},
/**
* Green channel offset.
*
* @member {Point}
* @memberof RGBSplitFilter#
*/
green: {
get: function () {
return this.uniforms.green.value;
},
set: function (value) {
this.uniforms.green.value = value;
}
},
/**
* Blue offset.
*
* @member {Point}
* @memberof RGBSplitFilter#
*/
blue: {
get: function () {
return this.uniforms.blue.value;
},
set: function (value) {
this.uniforms.blue.value = value;
}
}
});